Terminology Session A session is a collection of all processes that share knowledge of a secret. In the typical (or ideal) case, these processes all originate from a single common ancestor. As an implementation detail, for now, this secret should be stored in the process environment by the session leader under the name XDG_SESSION_COOKIE. When and if we are able to take advantage of a mechanism in the underlying system to store session registration information - we will. However, such a mechanism is not known at the present time. Using an environment variable does have certain advantages. For one, it is quite easy for a process to opt-out of a Session by simply unsetting the XDG_SESSION_COOKIE variable. Limitations of using an environment variable implementation include not being able to strictly limit visibility of the secret to a particular process ancestry. So, it is not possible to enforce session boundaries other than on a per-user basis. For example, we don't yet have a way to prevent a process from moving between sessions owned by the same user. Session leader The session leader is the process that requests that a new session be opened. It does this by connecting to the D-Bus system bus and using either org.freedesktop.ConsoleKit.Manager.OpenSession() or org.freedesktop.ConsoleKit.Manager.OpenSessionWithParameters(). The session that it registers will remain open until the connection to the system bus is lost or it calls org.freedesktop.ConsoleKit.Manager.CloseSession(). The session leader is the only process for which CloseSession() will be allowed. Seat A seat is a collection of sessions and a set of hardware (usually at least a keyboard and mouse). Only one session may be active on a seat at a time. At the present time, all Sessions that are considered "local" to a system will be added the the first Seat and every other Session will be added to its own Seat. True, hardware, multi-seat capabilities will be added in a later release.