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authorJohan Hedberg <johan.hedberg@nokia.com>2008-10-08 17:50:59 +0200
committerJohan Hedberg <johan.hedberg@nokia.com>2008-10-08 17:50:59 +0200
commitf5ab22bbfa00862e60d232648f1674fc9181ceb8 (patch)
tree2cfe83ff4b7704767f760032bf1c62f85fc3c70d
parentbe81c7873a8241c68b5d03883492dfe069918145 (diff)
Check for headset connected state when unregistering
In theory a headset could be in a connected state when the driver for it gets unregistered. Do proper cleanup in this case (call headset_set_state(hs, DISCONNECTED)). Currently this happens even in practice due to a bug where we incorrectly assume that a device has removed a profile when in fact it's just hiding it while it's connected.
-rw-r--r--audio/headset.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/audio/headset.c b/audio/headset.c
index a4fe84fe..a0b7af54 100644
--- a/audio/headset.c
+++ b/audio/headset.c
@@ -1899,6 +1899,12 @@ static void headset_free(struct audio_device *dev)
static void path_unregister(void *data)
{
struct audio_device *dev = data;
+ struct headset *hs = dev->headset;
+
+ if (hs->state > HEADSET_STATE_DISCONNECTED) {
+ debug("Headset unregistered while device was connected!");
+ headset_set_state(hs, HEADSET_STATE_DISCONNECTED);
+ }
info("Unregistered interface %s on path %s",
AUDIO_HEADSET_INTERFACE, dev->path);