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authorHavoc Pennington <hp@redhat.com>2006-10-20 05:16:58 +0000
committerHavoc Pennington <hp@redhat.com>2006-10-20 05:16:58 +0000
commitebb239648b60872d0e840e6b4fd63af0eb7d0d5a (patch)
tree51a21bc0fbde76e391f7cef9be055aaa8fa0854c
parent2a895edf6b1cad3915f5ca9e8b41f4bba780b2e0 (diff)
2006-10-20 Havoc Pennington <hp@redhat.com>
* doc/TODO: remove the int64 thing from 1.0 since it doesn't matter, and the message-loader-breaker thing since nobody is going to do it. Add an item to 1.0 about supporting recursive locks in dbus_threads_init_default() though, since it should be easy. * dbus/dbus-connection.c (_dbus_connection_read_write_dispatch): Fix this in the !dispatch case to avoid busy-looping after disconnection * More misc docs improvements
-rw-r--r--ChangeLog13
-rw-r--r--dbus/dbus-connection.c203
-rw-r--r--dbus/dbus-message.c234
-rw-r--r--dbus/dbus-threads.c24
-rw-r--r--dbus/dbus.h42
-rw-r--r--doc/TODO18
6 files changed, 329 insertions, 205 deletions
diff --git a/ChangeLog b/ChangeLog
index d01df92d..44d029f2 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,16 @@
+2006-10-20 Havoc Pennington <hp@redhat.com>
+
+ * doc/TODO: remove the int64 thing from 1.0 since it doesn't
+ matter, and the message-loader-breaker thing since nobody is going
+ to do it. Add an item to 1.0 about supporting recursive locks
+ in dbus_threads_init_default() though, since it should be easy.
+
+ * dbus/dbus-connection.c (_dbus_connection_read_write_dispatch):
+ Fix this in the !dispatch case to avoid busy-looping after
+ disconnection
+
+ * More misc docs improvements
+
2006-10-19 Havoc Pennington <hp@redhat.com>
* more Doxygen-related fixes (lots of moving things from the
diff --git a/dbus/dbus-connection.c b/dbus/dbus-connection.c
index a16ca54d..51925302 100644
--- a/dbus/dbus-connection.c
+++ b/dbus/dbus-connection.c
@@ -95,28 +95,56 @@
* maintains a queue of incoming messages and a queue of outgoing
* messages.
*
- * Incoming messages are normally processed by calling
- * dbus_connection_dispatch(). dbus_connection_dispatch() runs any
- * handlers registered for the topmost message in the message queue,
- * then discards the message, then returns.
+ * Several functions use the following terms:
+ * <ul>
+ * <li><b>read</b> means to fill the incoming message queue by reading from the socket</li>
+ * <li><b>write</b> means to drain the outgoing queue by writing to the socket</li>
+ * <li><b>dispatch</b> means to drain the incoming queue by invoking application-provided message handlers</li>
+ * </ul>
+ *
+ * The function dbus_connection_read_write_dispatch() for example does all
+ * three of these things, offering a simple alternative to a main loop.
+ *
+ * In an application with a main loop, the read/write/dispatch
+ * operations are usually separate.
+ *
+ * The connection provides #DBusWatch and #DBusTimeout objects to
+ * the main loop. These are used to know when reading, writing, or
+ * dispatching should be performed.
+ *
+ * Incoming messages are processed
+ * by calling dbus_connection_dispatch(). dbus_connection_dispatch()
+ * runs any handlers registered for the topmost message in the message
+ * queue, then discards the message, then returns.
*
* dbus_connection_get_dispatch_status() indicates whether
* messages are currently in the queue that need dispatching.
* dbus_connection_set_dispatch_status_function() allows
* you to set a function to be used to monitor the dispatch status.
- *
+ *
* If you're using GLib or Qt add-on libraries for D-Bus, there are
* special convenience APIs in those libraries that hide
* all the details of dispatch and watch/timeout monitoring.
* For example, dbus_connection_setup_with_g_main().
*
- * If you aren't using these add-on libraries, you have to manually
- * call dbus_connection_set_dispatch_status_function(),
+ * If you aren't using these add-on libraries, but want to process
+ * messages asynchronously, you must manually call
+ * dbus_connection_set_dispatch_status_function(),
* dbus_connection_set_watch_functions(),
* dbus_connection_set_timeout_functions() providing appropriate
* functions to integrate the connection with your application's main
- * loop.
+ * loop. This can be tricky to get right; main loops are not simple.
*
+ * If you don't need to be asynchronous, you can ignore #DBusWatch,
+ * #DBusTimeout, and dbus_connection_dispatch(). Instead,
+ * dbus_connection_read_write_dispatch() can be used.
+ *
+ * Or, in <em>very</em> simple applications,
+ * xdbus_connection_pop_message() may be all you need, allowing you to
+ * avoid setting up any handler functions (see
+ * dbus_connection_add_filter(),
+ * dbus_connection_register_object_path() for more on handlers).
+ *
* When you use dbus_connection_send() or one of its variants to send
* a message, the message is added to the outgoing queue. It's
* actually written to the network later; either in
@@ -138,11 +166,26 @@
* the last message in the queue (obviously no messages are received
* after disconnection).
*
- * #DBusConnection has thread locks and drops them when invoking user
- * callbacks, so in general is transparently threadsafe. However,
- * #DBusMessage does NOT have thread locks; you must not send the same
- * message to multiple #DBusConnection that will be used from
- * different threads.
+ * After calling dbus_threads_init(), #DBusConnection has thread
+ * locks and drops them when invoking user callbacks, so in general is
+ * transparently threadsafe. However, #DBusMessage does NOT have
+ * thread locks; you must not send the same message to multiple
+ * #DBusConnection if those connections will be used from different threads,
+ * for example.
+ *
+ * Also, if you dispatch or pop messages from multiple threads, it
+ * may work in the sense that it won't crash, but it's tough to imagine
+ * sane results; it will be completely unpredictable which messages
+ * go to which threads.
+ *
+ * It's recommended to dispatch from a single thread.
+ *
+ * The most useful function to call from multiple threads at once
+ * is dbus_connection_send_with_reply_and_block(). That is,
+ * multiple threads can make method calls at the same time.
+ *
+ * If you aren't using threads, you can use a main loop and
+ * dbus_pending_call_set_notify() to achieve a similar result.
*/
/**
@@ -3207,32 +3250,10 @@ dbus_connection_flush (DBusConnection *connection)
}
/**
- * This function is intended for use with applications that don't want
- * to write a main loop and deal with #DBusWatch and #DBusTimeout. An
- * example usage would be:
- *
- * @code
- * while (dbus_connection_read_write_dispatch (connection, -1))
- * ; // empty loop body
- * @endcode
+ * This function implements dbus_connection_read_write_dispatch() and
+ * dbus_connection_read_write() (they pass a different value for the
+ * dispatch parameter).
*
- * In this usage you would normally have set up a filter function to look
- * at each message as it is dispatched. The loop terminates when the last
- * message from the connection (the disconnected signal) is processed.
- *
- * If there are messages to dispatch and the dispatch flag is set, this
- * function will dbus_connection_dispatch() once, and return. If there are no
- * messages to dispatch, this function will block until it can read or write,
- * then read or write, then return.
- *
- * The way to think of this function is that it either makes some sort
- * of progress, or it blocks.
- *
- * The return value indicates whether the disconnect message has been
- * processed, NOT whether the connection is connected. This is
- * important because even after disconnecting, you want to process any
- * messages you received prior to the disconnect.
- *
* @param connection the connection
* @param timeout_milliseconds max time to block or -1 for infinite
* @param dispatch dispatch new messages or leave them on the incoming queue
@@ -3244,7 +3265,7 @@ _dbus_connection_read_write_dispatch (DBusConnection *connection,
dbus_bool_t dispatch)
{
DBusDispatchStatus dstatus;
- dbus_bool_t dispatched_disconnected;
+ dbus_bool_t no_progress_possible;
dstatus = dbus_connection_get_dispatch_status (connection);
@@ -3275,10 +3296,17 @@ _dbus_connection_read_write_dispatch (DBusConnection *connection,
}
HAVE_LOCK_CHECK (connection);
- dispatched_disconnected = connection->n_incoming == 0 &&
- connection->disconnect_message_link == NULL;
+ /* If we can dispatch, we can make progress until the Disconnected message
+ * has been processed; if we can only read/write, we can make progress
+ * as long as the transport is open.
+ */
+ if (dispatch)
+ no_progress_possible = connection->n_incoming == 0 &&
+ connection->disconnect_message_link == NULL;
+ else
+ no_progress_possible = _dbus_connection_get_is_connected_unlocked (connection);
CONNECTION_UNLOCK (connection);
- return !dispatched_disconnected; /* TRUE if we have not processed disconnected */
+ return !no_progress_possible; /* TRUE if we can make more progress */
}
@@ -3324,19 +3352,26 @@ dbus_connection_read_write_dispatch (DBusConnection *connection,
/**
* This function is intended for use with applications that don't want to
- * write a main loop and deal with #DBusWatch and #DBusTimeout.
+ * write a main loop and deal with #DBusWatch and #DBusTimeout. See also
+ * dbus_connection_read_write_dispatch().
*
- * If there are no messages to dispatch, this function will block until it can
- * read or write, then read or write, then return.
+ * As long as the connection is open, this function will block until it can
+ * read or write, then read or write, then return #TRUE.
*
- * The return value indicates whether the disconnect message has been
- * processed, NOT whether the connection is connected. This is important
- * because even after disconnecting, you want to process any messages you
- * received prior to the disconnect.
+ * If the connection is closed, the function returns #FALSE.
+ *
+ * The return value indicates whether reading or writing is still
+ * possible, i.e. whether the connection is connected.
*
+ * Note that even after disconnection, messages may remain in the
+ * incoming queue that need to be
+ * processed. dbus_connection_read_write_dispatch() dispatches
+ * incoming messages for you; with dbus_connection_read_write() you
+ * have to arrange to drain the incoming queue yourself.
+ *
* @param connection the connection
* @param timeout_milliseconds max time to block or -1 for infinite
- * @returns #TRUE if the disconnect message has not been processed
+ * @returns #TRUE if still connected
*/
dbus_bool_t
dbus_connection_read_write (DBusConnection *connection,
@@ -3878,9 +3913,26 @@ _dbus_connection_update_dispatch_status_and_unlock (DBusConnection *connectio
}
/**
- * Gets the current state (what we would currently return
- * from dbus_connection_dispatch()) but doesn't actually
- * dispatch any messages.
+ * Gets the current state of the incoming message queue.
+ * #DBUS_DISPATCH_DATA_REMAINS indicates that the message queue
+ * may contain messages. #DBUS_DISPATCH_COMPLETE indicates that the
+ * incoming queue is empty. #DBUS_DISPATCH_NEED_MEMORY indicates that
+ * there could be data, but we can't know for sure without more
+ * memory.
+ *
+ * To process the incoming message queue, use dbus_connection_dispatch()
+ * or (in rare cases) dbus_connection_pop_message().
+ *
+ * Note, #DBUS_DISPATCH_DATA_REMAINS really means that either we
+ * have messages in the queue, or we have raw bytes buffered up
+ * that need to be parsed. When these bytes are parsed, they
+ * may not add up to an entire message. Thus, it's possible
+ * to see a status of #DBUS_DISPATCH_DATA_REMAINS but not
+ * have a message yet.
+ *
+ * In particular this happens on initial connection, because all sorts
+ * of authentication protocol stuff has to be parsed before the
+ * first message arrives.
*
* @param connection the connection.
* @returns current dispatch status
@@ -4016,27 +4068,38 @@ _dbus_connection_run_builtin_filters_unlocked_no_update (DBusConnection *connect
}
/**
- * Processes data buffered while handling watches, queueing zero or
- * more incoming messages. Then pops the first-received message from
- * the current incoming message queue, runs any handlers for it, and
- * unrefs the message. Returns a status indicating whether messages/data
- * remain, more memory is needed, or all data has been processed.
- *
- * Even if the dispatch status is #DBUS_DISPATCH_DATA_REMAINS
- * does not necessarily dispatch a message, as the data may
- * be part of authentication or the like.
+ * Processes any incoming data.
*
- * @todo some FIXME in here about handling DBUS_HANDLER_RESULT_NEED_MEMORY
+ * If there are messages in the incoming queue,
+ * dbus_connection_dispatch() removes one message from the queue and
+ * runs any handlers for it (handlers are added with
+ * dbus_connection_add_filter() or
+ * dbus_connection_register_object_path() for example).
*
- * @todo FIXME what if we call out to application code to handle a
- * message, holding the dispatch lock, and the application code runs
- * the main loop and dispatches again? Probably deadlocks at the
- * moment. Maybe we want a dispatch status of DBUS_DISPATCH_IN_PROGRESS,
- * and then the GSource etc. could handle the situation? Right now
- * our GSource is NO_RECURSE
+ * If there's incoming raw data that has not yet been parsed, it is
+ * parsed, which may or may not result in adding messages to the
+ * incoming queue.
+ *
+ * The incoming message queue is filled when the connection
+ * reads from its underlying transport (such as a socket).
+ * Reading usually happens in dbus_watch_handle() or
+ * dbus_connection_read_write().
+ *
+ * If any data has been read from the underlying transport, but not
+ * yet dispatched, the dispatch status will be
+ * #DBUS_DISPATCH_DATA_REMAINS. See dbus_connection_get_dispatch_status()
+ * for more on dispatch statuses.
+ *
+ * Be careful about calling dbus_connection_dispatch() from inside a
+ * message handler, i.e. calling dbus_connection_dispatch()
+ * recursively. If threads have been initialized with a recursive
+ * mutex function, then this will not deadlock; however, it can
+ * certainly confuse your application.
+ *
+ * @todo some FIXME in here about handling DBUS_HANDLER_RESULT_NEED_MEMORY
*
* @param connection the connection
- * @returns dispatch status
+ * @returns dispatch status, see dbus_connection_get_dispatch_status()
*/
DBusDispatchStatus
dbus_connection_dispatch (DBusConnection *connection)
diff --git a/dbus/dbus-message.c b/dbus/dbus-message.c
index 80eee1cb..aa6f65bd 100644
--- a/dbus/dbus-message.c
+++ b/dbus/dbus-message.c
@@ -35,6 +35,8 @@
#include "dbus-threads-internal.h"
#include <string.h>
+static void dbus_message_finalize (DBusMessage *message);
+
/**
* @defgroup DBusMessageInternals DBusMessage implementation details
* @ingroup DBusInternals
@@ -354,122 +356,6 @@ _dbus_message_set_signature (DBusMessage *message,
}
#endif
-/** @} */
-
-/**
- * @defgroup DBusMessage DBusMessage
- * @ingroup DBus
- * @brief Message to be sent or received over a DBusConnection.
- *
- * A DBusMessage is the most basic unit of communication over a
- * DBusConnection. A DBusConnection represents a stream of messages
- * received from a remote application, and a stream of messages
- * sent to a remote application.
- *
- * @{
- */
-
-/**
- * @typedef DBusMessage
- *
- * Opaque data type representing a message received from or to be
- * sent to another application.
- */
-
-/**
- * Returns the serial of a message or 0 if none has been specified.
- * The message's serial number is provided by the application sending
- * the message and is used to identify replies to this message. All
- * messages received on a connection will have a serial, but messages
- * you haven't sent yet may return 0.
- *
- * @param message the message
- * @returns the client serial
- */
-dbus_uint32_t
-dbus_message_get_serial (DBusMessage *message)
-{
- _dbus_return_val_if_fail (message != NULL, 0);
-
- return _dbus_header_get_serial (&message->header);
-}
-
-/**
- * Sets the reply serial of a message (the client serial
- * of the message this is a reply to).
- *
- * @param message the message
- * @param reply_serial the client serial
- * @returns #FALSE if not enough memory
- */
-dbus_bool_t
-dbus_message_set_reply_serial (DBusMessage *message,
- dbus_uint32_t reply_serial)
-{
- _dbus_return_val_if_fail (message != NULL, FALSE);
- _dbus_return_val_if_fail (!message->locked, FALSE);
- _dbus_return_val_if_fail (reply_serial != 0, FALSE); /* 0 is invalid */
-
- return _dbus_header_set_field_basic (&message->header,
- DBUS_HEADER_FIELD_REPLY_SERIAL,
- DBUS_TYPE_UINT32,
- &reply_serial);
-}
-
-/**
- * Returns the serial that the message is a reply to or 0 if none.
- *
- * @param message the message
- * @returns the reply serial
- */
-dbus_uint32_t
-dbus_message_get_reply_serial (DBusMessage *message)
-{
- dbus_uint32_t v_UINT32;
-
- _dbus_return_val_if_fail (message != NULL, 0);
-
- if (_dbus_header_get_field_basic (&message->header,
- DBUS_HEADER_FIELD_REPLY_SERIAL,
- DBUS_TYPE_UINT32,
- &v_UINT32))
- return v_UINT32;
- else
- return 0;
-}
-
-static void
-free_size_counter (void *element,
- void *data)
-{
- DBusCounter *counter = element;
- DBusMessage *message = data;
-
- _dbus_counter_adjust (counter, - message->size_counter_delta);
-
- _dbus_counter_unref (counter);
-}
-
-static void
-dbus_message_finalize (DBusMessage *message)
-{
- _dbus_assert (message->refcount.value == 0);
-
- /* This calls application callbacks! */
- _dbus_data_slot_list_free (&message->slot_list);
-
- _dbus_list_foreach (&message->size_counters,
- free_size_counter, message);
- _dbus_list_clear (&message->size_counters);
-
- _dbus_header_free (&message->header);
- _dbus_string_free (&message->body);
-
- _dbus_assert (message->refcount.value == 0);
-
- dbus_free (message);
-}
-
/* Message Cache
*
* We cache some DBusMessage to reduce the overhead of allocating
@@ -604,6 +490,18 @@ dbus_message_get_cached (void)
return message;
}
+static void
+free_size_counter (void *element,
+ void *data)
+{
+ DBusCounter *counter = element;
+ DBusMessage *message = data;
+
+ _dbus_counter_adjust (counter, - message->size_counter_delta);
+
+ _dbus_counter_unref (counter);
+}
+
/**
* Tries to cache a message, otherwise finalize it.
*
@@ -681,6 +579,110 @@ dbus_message_cache_or_finalize (DBusMessage *message)
dbus_message_finalize (message);
}
+/** @} */
+
+/**
+ * @defgroup DBusMessage DBusMessage
+ * @ingroup DBus
+ * @brief Message to be sent or received over a DBusConnection.
+ *
+ * A DBusMessage is the most basic unit of communication over a
+ * DBusConnection. A DBusConnection represents a stream of messages
+ * received from a remote application, and a stream of messages
+ * sent to a remote application.
+ *
+ * @{
+ */
+
+/**
+ * @typedef DBusMessage
+ *
+ * Opaque data type representing a message received from or to be
+ * sent to another application.
+ */
+
+/**
+ * Returns the serial of a message or 0 if none has been specified.
+ * The message's serial number is provided by the application sending
+ * the message and is used to identify replies to this message. All
+ * messages received on a connection will have a serial, but messages
+ * you haven't sent yet may return 0.
+ *
+ * @param message the message
+ * @returns the client serial
+ */
+dbus_uint32_t
+dbus_message_get_serial (DBusMessage *message)
+{
+ _dbus_return_val_if_fail (message != NULL, 0);
+
+ return _dbus_header_get_serial (&message->header);
+}
+
+/**
+ * Sets the reply serial of a message (the client serial
+ * of the message this is a reply to).
+ *
+ * @param message the message
+ * @param reply_serial the client serial
+ * @returns #FALSE if not enough memory
+ */
+dbus_bool_t
+dbus_message_set_reply_serial (DBusMessage *message,
+ dbus_uint32_t reply_serial)
+{
+ _dbus_return_val_if_fail (message != NULL, FALSE);
+ _dbus_return_val_if_fail (!message->locked, FALSE);
+ _dbus_return_val_if_fail (reply_serial != 0, FALSE); /* 0 is invalid */
+
+ return _dbus_header_set_field_basic (&message->header,
+ DBUS_HEADER_FIELD_REPLY_SERIAL,
+ DBUS_TYPE_UINT32,
+ &reply_serial);
+}
+
+/**
+ * Returns the serial that the message is a reply to or 0 if none.
+ *
+ * @param message the message
+ * @returns the reply serial
+ */
+dbus_uint32_t
+dbus_message_get_reply_serial (DBusMessage *message)
+{
+ dbus_uint32_t v_UINT32;
+
+ _dbus_return_val_if_fail (message != NULL, 0);
+
+ if (_dbus_header_get_field_basic (&message->header,
+ DBUS_HEADER_FIELD_REPLY_SERIAL,
+ DBUS_TYPE_UINT32,
+ &v_UINT32))
+ return v_UINT32;
+ else
+ return 0;
+}
+
+static void
+dbus_message_finalize (DBusMessage *message)
+{
+ _dbus_assert (message->refcount.value == 0);
+
+ /* This calls application callbacks! */
+ _dbus_data_slot_list_free (&message->slot_list);
+
+ _dbus_list_foreach (&message->size_counters,
+ free_size_counter, message);
+ _dbus_list_clear (&message->size_counters);
+
+ _dbus_header_free (&message->header);
+ _dbus_string_free (&message->body);
+
+ _dbus_assert (message->refcount.value == 0);
+
+ dbus_free (message);
+}
+
static DBusMessage*
dbus_message_new_empty_header (void)
{
diff --git a/dbus/dbus-threads.c b/dbus/dbus-threads.c
index c4ccd66e..702cbda7 100644
--- a/dbus/dbus-threads.c
+++ b/dbus/dbus-threads.c
@@ -501,10 +501,20 @@ init_locks (void)
/**
* @defgroup DBusThreads Thread functions
* @ingroup DBus
- * @brief dbus_threads_init()
+ * @brief dbus_threads_init() and dbus_threads_init_default()
*
* Functions and macros related to threads and thread locks.
*
+ * If threads are initialized, the D-Bus library has locks on all
+ * global data structures. In addition, each #DBusConnection has a
+ * lock, so only one thread at a time can touch the connection. (See
+ * @ref DBusConnection for more on connection locking.)
+ *
+ * Most other objects, however, do not have locks - they can only be
+ * used from a single thread at a time, unless you lock them yourself.
+ * For example, a #DBusMessage can't be modified from two threads
+ * at once.
+ *
* @{
*/
@@ -969,17 +979,11 @@ static const DBusThreadFunctions internal_functions =
};
/**
- *
- * Initializes threads. If this function is not called,
- * the D-Bus library will not lock any data structures.
- * If it is called, D-Bus will do locking, at some cost
- * in efficiency. Note that this function must be called
- * BEFORE the second thread is started.
*
- * This function may be called more than once. The first
- * one wins.
+ * Calls dbus_threads_init() with a default set of
+ * #DBusThreadFunctions appropriate for the platform.
*
- * @returns #TRUE on success, #FALSE if no memory
+ * @returns #TRUE on success, #FALSE if not enough memory
*/
dbus_bool_t
dbus_threads_init_default (void)
diff --git a/dbus/dbus.h b/dbus/dbus.h
index ac1287e8..c15ebac6 100644
--- a/dbus/dbus.h
+++ b/dbus/dbus.h
@@ -47,7 +47,7 @@
* @defgroup DBus D-Bus low-level public API
* @brief The low-level public API of the D-Bus library
*
- * libdbus provides a low-level API intended primarily for use by
+ * libdbus provides a low-level C API intended primarily for use by
* bindings to specific object systems and languages. D-Bus is most
* convenient when used with the GLib bindings, Python bindings, Qt
* bindings, Mono bindings, and so forth. This low-level API has a
@@ -58,5 +58,45 @@
/** @} */
+/**
+ * @mainpage
+ *
+ * This manual documents the <em>low-level</em> D-Bus C API. <b>If you use
+ * this low-level API directly, you're signing up for some pain.</b>
+ *
+ * Caveats aside, you might get started learning the low-level API by reading
+ * about @ref DBusConnection and @ref DBusMessage.
+ *
+ * There are several other places to look for D-Bus information, such
+ * as the tutorial and the specification; those can be found at <a
+ * href="http://www.freedesktop.org/wiki/Software/dbus">the D-Bus
+ * website</a>. If you're interested in a sysadmin or package
+ * maintainer's perspective on the dbus-daemon itself and its
+ * configuration, be sure to check out the man pages as well.
+ *
+ * The low-level API documented in this manual deliberately lacks
+ * most convenience functions - those are left up to higher-level libraries
+ * based on frameworks such as GLib, Qt, Python, Mono, Java,
+ * etc. These higher-level libraries (often called "D-Bus bindings")
+ * have features such as object systems and main loops that allow a
+ * <em>much</em> more convenient API.
+ *
+ * The low-level API also contains plenty of clutter to support
+ * integration with arbitrary object systems, languages, main loops,
+ * and so forth. These features add a lot of noise to the API that you
+ * probably don't care about unless you're coding a binding.
+ *
+ * This manual also contains docs for @ref DBusInternals "D-Bus internals",
+ * so you can use it to get oriented to the D-Bus source code if you're
+ * interested in patching the code. You should also read the
+ * file HACKING which comes with the source code if you plan to contribute to
+ * D-Bus.
+ *
+ * As you read the code, you can identify internal D-Bus functions
+ * because they start with an underscore ('_') character. Also, any
+ * identifier or macro that lacks a DBus, dbus_, or DBUS_ namepace
+ * prefix is internal, with a couple of exceptions such as #NULL,
+ * #TRUE, and #FALSE.
+ */
#endif /* DBUS_H */
diff --git a/doc/TODO b/doc/TODO
index b7b1b4d0..368144e4 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -1,14 +1,7 @@
Important for 1.0
===
- - the "break loader" and valid/invalid message tests are all disabled;
- they need to be fixed and re-enabled with the new message args stuff.
- I think I want to drop the .message files thing and just have code
- that generates messages, more like the tests for
- dbus-marshal-recursive.c (this is mostly done now, just needs some
- cleanup)
-
- - just before 1.0, try a HAVE_INT64=0 build and be sure it runs
+ - support recursive locks in dbus_threads_init_default()
Important for 1.0 GLib Bindings
===
@@ -129,6 +122,15 @@ Can Be Post 1.0
- Match rules aren't in the spec (probably a lot of methods on the bus
are not)
+ - the "break loader" and valid/invalid message tests are all disabled;
+ they need to be fixed and re-enabled with the new message args stuff.
+ I think I want to drop the .message files thing and just have code
+ that generates messages, more like the tests for
+ dbus-marshal-recursive.c (this is mostly done now, just needs some
+ cleanup)
+
+ - just before 1.0, try a HAVE_INT64=0 build and be sure it runs
+
Should Be Post 1.0
===