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author | Owen Fraser-Green <owen@discobabe.net> | 2004-03-23 12:10:32 +0000 |
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committer | Owen Fraser-Green <owen@discobabe.net> | 2004-03-23 12:10:32 +0000 |
commit | c916037773d7d3d8d37ca2c5a8899b7b728e377d (patch) | |
tree | 21c37372ab9795583e724e8459578b7fe0be330b /mono/README | |
parent | 2195cf0dbde2ae26b5a684c6d914c1711f44c28d (diff) |
First checkin of the Mono bindings.
Diffstat (limited to 'mono/README')
-rw-r--r-- | mono/README | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/mono/README b/mono/README new file mode 100644 index 00000000..2d1b08b6 --- /dev/null +++ b/mono/README @@ -0,0 +1,118 @@ +D-BUS Mono Bindings +=== + +These bindings are a 'thick' wrapper around the D-BUS API. For now +they rely on the main loop provided by the GLib bindings but this +dependancy will be removed in the near future. + +The wrapper serves two main functions: firstly, it has the know-how to +introspect live objects passed to it by a server and service requests +to those objects via the D-BUS. Secondly, it can create a proxy for +clients who can pretend they are making calls to the regular +objects. This latter piece of magic is implemented using +Reflection.Emit to create an assembly on-the-fly containing +sub-classes of the classes the client thinks it's really using. These +sub-classes simply marshal each method's parameters off to the D-BUS, +demarshal the results and return them to the client as if nothing +happened. + +Usage +=== + +A server do should something like this: + + namespace Foo + { + using System; + using DBus; + using Gtk; + + public class MyServer + { + public static int Main(string [] args) + { + Application.Init(); + +1 Connection connection = Bus.GetSessionBus(); +2 Service service = new Service(connection, "org.foo"); +3 MyObject myObject = new MyObject(); +4 service.RegisterObject(myObject, "/org/foo/MyObject"); + + Application.Run(); + + return 0; + } + } + } + +In line 1 we get a connection to the session bus. Then, in line 2 we +create a service which will listen for requests to org.foo to +service. In line 3 we create a MyObject object and register it with an +object path in line 4. It's almost that simple. All that's missing is +to mark MyObject in such a way that dbus-sharp knows how to export +it. This is done using the attributes, Interface and Method, +as in the following example: + + namespace Foo + { + using System; + using DBus; + + [Interface("org.foo.MyObject")] + public class MyObject + { + [Method] + public virtual string Echo(string message) + { + return "Reply: " + message; + } + } + } + +Note that the Methods should also be declared virtual in order for +the client to use same class declaration. + +Now for the client: + + namespace Foo + { + using System; + using DBus; + + public class MyClient + { + public static int Main(string [] args) + { +1 Connection connection = Bus.GetSessionBus(); +2 Service service = Service.Get(connection, "org.foo"); +3 MyObject myObject = (MyObject) + service.GetObject(typeof(MyObject), "/org/foo/MyObject"); +4 System.Console.WriteLine(testObject.Echo("Hello world!")); + + return 0; + } + } + } + +Here we start off the same by getting a connection to the session +bus. This time though, in line 2, we get the existing service rather +than creating it. In line 3, we ask the service to get the object +"/org/foo/MyObject" as registered by the server and that return it as +a MyObject. Once obtained we can use it like any normal object as in +line 4. This supposes, of course, that you've just written MyObject +and happen to have it readily available. If that were not the case, +for example if you wanted to call a method on one of the well-known +services, then you will need to write a stub class, like the MyObject +class above, which has the method calls you need correctly defined but +needn't actually have any implementation. + + +Working Example +=== + +The example directory contains a working example similar to that +described above. It uses the session bus so first run dbus-launch and +then export DBUS_SESSION_BUS_ADDRESS, as displayed by dbus-launch, to +two terminals, one to run the server and one for the client. Then, +start the server in one terminal, the client in the other and cross +your fingers. |