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+<!doctype article PUBLIC "-//OASIS//DTD DocBook V3.1//EN" [
+]>
+<article id="index">
+ <artheader>
+ <title>D-BUS Protocol Specification</title>
+ <releaseinfo>Version 0.1</releaseinfo>
+ <date>22 January 2003</date>
+ <authorgroup>
+ <author>
+ <firstname>Havoc</firstname>
+ <surname>Pennington</surname>
+ <affiliation>
+ <address>
+ <email>hp@pobox.com</email>
+ </address>
+ </affiliation>
+ </author>
+ </authorgroup>
+ </artheader>
+
+ <sect1 id="introduction">
+ <title>Introduction</title>
+ <para>
+ D-BUS is a system for low-latency, low-overhead, easy to use
+ interprocess communication (IPC). In more detail:
+ <itemizedlist>
+ <listitem>
+ <para>
+ D-BUS is <emphasis>low-latency</emphasis> because it is designed
+ to avoid round trips and allow asynchronous operation, much like
+ the X protocol.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ D-BUS is <emphasis>low-overhead</emphasis> because it is uses a
+ binary protocol, and does not have to convert to and from a text
+ format such as XML. Because D-BUS is intended for potentially
+ high-resolution same-machine IPC, not primarily for Internet IPC,
+ this is an interesting optimization.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ D-BUS is <emphasis>easy to use</emphasis> because it works in terms
+ of <firstterm>messages</firstterm> rather than byte streams, and
+ does not require users to understand any complex concepts such as a
+ new type system or elaborate APIs. Libraries implementing D-BUS
+ may choose to abstract messages as "method calls" (see
+ <xref linkend="method-conventions">).
+ </para>
+ </listitem>
+ </itemizedlist>
+ </para>
+ <para>
+ The base D-BUS protocol is a peer-to-peer protocol, specified in <xref
+ linkend="message-protocol">. That is, it is a system for one application
+ to talk to a single other application. However, the primary intended
+ application of D-BUS is the D-BUS <firstterm>message bus</firstterm>,
+ specified in <xref linkend="message-bus">. The message bus is a special
+ application that accepts connections from multiple other applications, and
+ forwards messages among them.
+ </para>
+ </sect1>
+
+ <sect1 id="message-protocol">
+ <title>Message Protocol</title>
+ <para>
+ A <firstterm>message</firstterm> consists of a
+ <firstterm>header</firstterm> and a <firstterm>body</firstterm>. If you
+ think of a message as a package, the header is the address, and the body
+ contains the package contents. The message delivery system uses the header
+ information to figure out where to send the message and how to interpret
+ it; the recipient inteprets the body of the message.
+ </para>
+
+ <para>
+ The body of the message is made up of zero or more
+ <firstterm>arguments</firstterm>, which are typed
+ values, such as an integer or a byte array.
+ </para>
+
+ <sect2 id="message-protocol-header-encoding">
+ <title>Header Encoding</title>
+ <para>
+ [document the required header fields and how they are encoded]
+ </para>
+ </sect2>
+
+ <sect2 id="message-protocol-header-fields">
+ <title>Header Fields</title>
+ <para>
+ In addition to the required header information mentioned
+ in <xref linkend="message-protocol-header-encoding">,
+ the header may contain zero or more named
+ header fields. These fields are named to allow
+ future versions of this protocol specification to
+ add new fields; implementations must ignore fields
+ they do not understand. Implementations must not
+ invent their own header fields; only changes to
+ this specification may introduce new header fields.
+ </para>
+ </sect2>
+ <sect2 id="message-protocol-arguments">
+ <title>Message Arguments</title>
+ <para>
+ The message body is made up of arguments. Each argument
+ is a type code, followed by the value of the argument
+ in a type-dependent format.
+ </para>
+ <para>
+ The types are:
+ </para>
+ <para>
+ The types are encoded as follows:
+ </para>
+ </sect2>
+ </sect1>
+
+ <sect1 id="auth-protocol">
+ <title>Authentication Protocol</title>
+ <para>
+ Before the flow of messages begins, two applications
+ must authenticate. A simple text protocol is used
+ for authentication; this protocol is a SASL profile,
+ and maps fairly directly from the SASL specification.
+ </para>
+ <para>
+ [move the dbus-sasl-profile.txt stuff into here and clean it up]
+ </para>
+ </sect1>
+
+ <sect1 id="addresses">
+ <title>Server Addresses</title>
+ <para>
+ [document the string format of an address, and how it maps
+ to unix domain sockets, tcp, or whatever]
+ </para>
+ </sect1>
+
+ <sect1 id="method-conventions">
+ <title>Method Call Mapping</title>
+ <para>
+ [document how something that looks like a method call is conventionally
+ represented in terms of messages, for method-call-style API bindings]
+ </para>
+ </sect1>
+
+ <sect1 id="standard-messages">
+ <title>Standard Peer-to-Peer Messages</title>
+ <para>
+ </para>
+ <sect2 id="standard-messages-ping">
+ <title>Ping Protocol</title>
+ <para>
+ <literal>org.freedesktop.Peer.Ping</literal>
+ generates <literal>org.freedesktop.Peer.PingReply</literal>
+ </para>
+ </sect2>
+ </sect1>
+
+ <sect1 id="message-bus">
+ <title>Message Bus Specification</title>
+ <sect2 id="message-bus-overview">
+ <title>Message Bus Overview</title>
+ <para>
+ The message bus accepts connections from one or more applications.
+ Once connected, applications can send and receive messages from
+ the message bus, as in the peer-to-peer case.
+ </para>
+ <para>
+ The message bus keeps track of a set of
+ <firstterm>services</firstterm>. A service is simply a name, such
+ as <literal>com.yoyodyne.Screensaver</literal>, which can be
+ <firstterm>owned</firstterm> by one of the connected applications.
+ The message bus itself always owns the special service
+ <literal>org.freedesktop.DBus</literal>.
+ </para>
+ <para>
+ Messages may have a <literal>srvc</literal> field (see <xref
+ linkend="message-protocol-header-fields">). When the message bus
+ receives a message, if the <literal>srvc</literal> field is absent, the
+ message is taken to be a standard peer-to-peer message and interpreted
+ by the message bus itself. For example, sending
+ an <literal>org.freedesktop.Peer.Ping</literal> message with no
+ <literal>srvc</literal> will cause the message bus itself to reply
+ to the ping immediately; the message bus would never make
+ this message visible to other applications.
+ </para>
+ <para>
+ If the <literal>srvc</literal> field is present, then it indicates a
+ request for the message bus to route the message. In the usual case,
+ messages are routed to the owner of the named service.
+ Messages may also be <firstterm>broadcast</firstterm>
+ by sending them to the special service
+ <literal>org.freedesktop.Broadcast</literal>. Broadcast messages
+ are sent to all applications with <firstterm>message matching rules</firstterm>
+ that match the message.
+ </para>
+ <para>
+ Continuing the <literal>org.freedesktop.Peer.Ping</literal> example, if
+ the ping message were sent with a <literal>srvc</literal> name of
+ <literal>com.yoyodyne.Screensaver</literal>, then the ping would be
+ forwarded, and the Yoyodyne Corporation screensaver application would be
+ expected to reply to the ping. If
+ <literal>org.freedesktop.Peer.Ping</literal> were sent to
+ <literal>org.freedesktop.Broadcast</literal>, then multiple applications
+ might receive the ping, and all would normally reply to it.
+ </para>
+ </sect2>
+ <sect2 id="message-bus-messages">
+ <title>Message Bus Messages</title>
+ <para>
+ The special message bus service <literal>org.freedesktop.DBus</literal>
+ responds to a number of messages, allowing applications to
+ interact with the message bus.
+ </para>
+ <para>
+ [document the messages here]
+ </para>
+ </sect2>
+ <sect2 id="message-bus-activation">
+ <title>Message Bus Service Activation</title>
+ <para>
+ [document file format, filesystem locations, etc. for activation]
+ </para>
+ </sect2>
+ <sect2 id="message-bus-location">
+ <title>Finding The Message Bus</title>
+ <para>
+ Two standard message bus instances are defined here, along with how
+ to locate them.
+ </para>
+ <para>
+ Each time a user logs in, a <firstterm>desktop session message
+ bus</firstterm> may be started. All applications in the user's login
+ session may interact with one another using this message bus. [specify
+ how to find the address of the desktop session message bus via
+ environment variable and/or X property]
+ </para>
+ <para>
+ A computer may have a <firstterm>system message bus</firstterm>,
+ accessible to all applications on the system. This message bus may be
+ used to broadcast system events, such as adding new hardware devices.
+ [specify how to find the address of the system message bus]
+ </para>
+ </sect2>
+ </sect1>
+
+ <appendix id="implementation-notes">
+ <title>Implementation notes</title>
+ <sect1 id="implementation-notes-subsection">
+ <title></title>
+ <para>
+
+ </para>
+ </sect1>
+ </appendix>
+ <glossary><title>Glossary</title>
+ <para>
+ This glossary defines some of the terms used in this specification.
+ </para>
+
+ <glossentry id="term-broadcast"><glossterm>Broadcast</glossterm>
+ <glossdef>
+ <para>
+ A message sent to the special <literal>org.freedesktop.Broadcast</literal>
+ service; the message bus will forward the broadcast message
+ to all clients that have expressed interest in it.
+ </para>
+ </glossdef>
+ </glossentry>
+
+ <glossentry id="term-message"><glossterm>Message</glossterm>
+ <glossdef>
+ <para>
+ A message is the atomic unit of communication via the D-BUS
+ protocol. It consists of a <firstterm>header</firstterm> and a
+ <firstterm>body</firstterm>; the body is made up of
+ <firstterm>arguments</firstterm>.
+ </para>
+ </glossdef>
+ </glossentry>
+
+ <glossentry id="term-message-bus"><glossterm>Message Bus</glossterm>
+ <glossdef>
+ <para>
+ The message bus is a special application that forwards
+ or broadcasts messages between a group of applications
+ connected to the message bus. It also manages
+ <firstterm>services</firstterm>.
+ </para>
+ </glossdef>
+ </glossentry>
+
+ <glossentry id="term-service"><glossterm>Service</glossterm>
+ <glossdef>
+ <para>
+ A service is simply a named application that other
+ applications can refer to. For example, the
+ hypothetical <literal>com.yoyodyne.Screensaver</literal>
+ service might accept messages that affect
+ a screensaver from Yoyodyne Corporation.
+ An application is said to <firstterm>own</firstterm>
+ a service if the message bus has associated the
+ application with the service name.
+ </para>
+ </glossdef>
+ </glossentry>
+
+ </glossary>
+</article>
+