| Commit message (Collapse) | Author | Age | Files | Lines |
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* mono/Connection.cs, mono/Message.cs: Check Target type
Patch from Aaron Bockover (abockover at novell.com)
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Fix a bunch of lifecycle and memory management problems
in the mono bindings.
* mono/Arguments.cs (Arguments): Implement IDisposable
* mono/Bus.cs (Bus): Don't allow public instantiation. This is
strictly a static class.
* mono/Connection.cs: Move the DBusObjectPathVTable and associated
delegates into this file.
(Connection): Implement IDisposable.
(Dispose): Disconnect the connection and set the raw connection
pointer to IntPtr.Zero.
(~Connection): Call Dispose().
(RegisterObjectPath): Added. Manages the registration of object
paths so we can cleanly disconnect them at dispose/finalize time.
(UnregisterObjectPath): Ditto.
(set_RawConnection): Unregister all of the object paths when
changing the underlying DBusConnection. Add them back onto the
new connection, if any.
* mono/Handler.cs: Don't implement IDisposable; it doesn't use any
more unmanaged resources anymore, so it's not necessary. Move all
the DBusObjectPathVTable stuff out of here.
(Handler): Save references to our delegates so that they don't get
finalized. Call Connection.RegisterObjectPath() instead of
dbus_connection_register_object_path() directly.
(Message_Called): Dispose the message after we're finished with
it.
* mono/Message.cs (Message): Implement IDisposable.
(Dispose): Dispose the Arguments, and set the RawMessage to
IntPtr.Zero.
(SendWithReplyAndBlock): We own the ref to the reply that comes
back from dbus_connection_send_with_reply_and_block() so add a
comment about that and unref it after we've constructed a managed
MethodReturn class around it. Fixes a big, big leak.
* mono/ProxyBuilder.cs: Reflect into Message to get the Dispose
method.
(BuildSignalHandler): After we've sent the Signal message, dispose
of it.
(BuildMethod): Dispose of the method call and reply messages after
we've sent the message and extracted the data we want from the
reply.
* mono/Service.cs (UnregisterObject): Don't call handler.Dispose()
anymore.
(Service_FilterCalled): Dispose of the message after we're
finished with it.
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* mono/BusDriver.cs: Added. This is a class for interacting with
the org.freedesktop.DBus service.
* mono/Message.cs: Added a mechanism to expose the message that is
currently being dispatched via the static Message.Current
property. Added Message.Sender and Message.Destination
properties.
* mono/Handler.cs: Expose the dispatched message via
Message.Current when handling method calls.
* mono/Service.cs: Expose the dispatched message via
Message.Current when handling signal emissions.
* mono/Connection.cs: Bind dbus_bus_get_base_service via the
Connection.BaseService property.
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for every registered object. Also added object_path functions to dbus-message.
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* mono/*.cs: Use IntPtr.Zero instead of ((IntPtr) 0)
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* mono/Connection.cs: add more bindings
* dbus/dbus-threads.c (dbus_threads_init): allow calling this
more than once.
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* mono/Connection.cs, mono/DBus.cs, mono/Error.cs:
Start wrapping more stuff.
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* mono/Message.cs: implement Message.Wrap() that ensures we only
have a single C# wrapper per DBusMessage, assuming it works which
it probably doesn't.
* dbus/dbus-message.c (dbus_message_allocate_data_slot): new
(dbus_message_free_data_slot): new
(dbus_message_set_data): new
(dbus_message_get_data): new
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* mono/*, gcj/*, configure.in, Makefile.am:
Check in makefiles and subdirs for mono and gcj bindings.
Neither binding actually exists, just trying to get through
all the build and other boring bits.
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