// -*- c++ -*- unsigned char* pDest; const unsigned char* pSrcP; const unsigned char* pSrc; const unsigned char* pBob; const unsigned char* pBobP; // long is int32 on ARCH_368, int64 on ARCH_AMD64. Declaring it this way // saves a lot of xor's to delete 64bit garbage. #if defined(DBL_RESIZE) || defined(USE_FOR_DSCALER) long src_pitch2 = src_pitch; // even & odd lines are not interleaved in DScaler #else long src_pitch2 = 2 * src_pitch; // even & odd lines are interleaved in Avisynth #endif long dst_pitch2 = 2 * dst_pitch; long y; long Last8; pSrc = pWeaveSrc; // points 1 weave line above pSrcP = pWeaveSrcP; // " #ifdef DBL_RESIZE #ifdef USE_VERTICAL_FILTER pDest = pWeaveDest + dst_pitch2; #else pDest = pWeaveDest + 3*dst_pitch; #endif #else #ifdef USE_VERTICAL_FILTER pDest = pWeaveDest + dst_pitch; #else pDest = pWeaveDest + dst_pitch2; #endif #endif if (TopFirst) { pBob = pCopySrc + src_pitch2; // remember one weave line just copied previously pBobP = pCopySrcP + src_pitch2; } else { pBob = pCopySrc; pBobP = pCopySrcP; } #ifndef IS_C #ifndef _pBob #define _pBob "%0" #define _src_pitch2 "%1" #define _ShiftMask "%2" #define _pDest "%3" #define _dst_pitchw "%4" #define _Last8 "%5" #define _pSrc "%6" #define _pSrcP "%7" #define _pBobP "%8" #define _DiffThres "%9" #define _Min_Vals "%10" #define _Max_Vals "%11" #define _FOURS "%12" #define _TENS "%13" #define _ONES "%14" #define _UVMask "%15" #define _Max_Mov "%16" #define _YMask "%17" #define _oldbx "%18" #endif Last8 = (rowsize-8); for (y=1; y < FldHeight-1; y++) { long dst_pitchw = dst_pitch; // local stor so asm can ref int64_t Max_Mov = 0x0404040404040404ull; int64_t DiffThres = 0x0f0f0f0f0f0f0f0full; int64_t YMask = 0x00ff00ff00ff00ffull; // keeps only luma int64_t UVMask = 0xff00ff00ff00ff00ull; // keeps only chroma int64_t TENS = 0x0a0a0a0a0a0a0a0aull; int64_t FOURS = 0x0404040404040404ull; int64_t ONES = 0x0101010101010101ull; int64_t Min_Vals = 0x0000000000000000ull; int64_t Max_Vals = 0x0000000000000000ull; int64_t ShiftMask = 0xfefffefffefffeffull; long oldbx; // pretend it's indented -->> __asm__ __volatile__ ( // Loop general reg usage // // XAX - pBobP, then pDest // XBX - pBob // XCX - src_pitch2 // XDX - current offset // XDI - prev weave pixels, 1 line up // XSI - next weave pixels, 1 line up // Save "XBX" (-fPIC) MOVX" %%"XBX", "_oldbx"\n\t" // simple bob first 8 bytes MOVX" "_pBob", %%"XBX"\n\t" MOVX" "_src_pitch2", %%"XCX"\n\t" #ifdef USE_VERTICAL_FILTER "movq (%%"XBX"), %%mm0\n\t" "movq (%%"XBX", %%"XCX"), %%mm1\n\t" //, qword ptr["XBX"+"XCX"] "movq %%mm0, %%mm2\n\t" V_PAVGB ("%%mm2", "%%mm1", "%%mm3", _ShiftMask) // halfway between V_PAVGB ("%%mm0", "%%mm2", "%%mm3", _ShiftMask) // 1/4 way V_PAVGB ("%%mm1", "%%mm2", "%%mm3", _ShiftMask) // 3/4 way MOVX" "_pDest", %%"XDI"\n\t" MOVX" "_dst_pitchw", %%"XAX"\n\t" V_MOVNTQ ("(%%"XDI")", "%%mm0") V_MOVNTQ ("(%%"XDI", %%"XAX")", "%%mm1") // qword ptr["XDI"+"XAX"], mm1 // simple bob last 8 bytes MOVX" "_Last8", %%"XDX"\n\t" LEAX" (%%"XBX", %%"XDX"), %%"XSI"\n\t" // ["XBX"+"XDX"] "movq (%%"XSI"), %%mm0\n\t" "movq (%%"XSI", %%"XCX"), %%mm1\n\t" // qword ptr["XSI"+"XCX"] "movq %%mm0, %%mm2\n\t" V_PAVGB ("%%mm2", "%%mm1", "%%mm3", _ShiftMask) // halfway between V_PAVGB ("%%mm0", "%%mm2", "%%mm3", _ShiftMask) // 1/4 way V_PAVGB ("%%mm1", "%%mm2", "%%mm3", _ShiftMask) // 3/4 way ADDX" %%"XDX", %%"XDI"\n\t" // last 8 bytes of dest V_MOVNTQ ("%%"XDI"", "%%mm0") V_MOVNTQ ("(%%"XDI", %%"XAX")", "%%mm1") // qword ptr["XDI"+"XAX"], mm1) #else "movq (%%"XBX"), %%mm0\n\t" // pavgb mm0, qword ptr["XBX"+"XCX"] V_PAVGB ("%%mm0", "(%%"XBX", %%"XCX")", "%%mm2", _ShiftMask) // qword ptr["XBX"+"XCX"], mm2, ShiftMask) MOVX" "_pDest", %%"XDI"\n\t" V_MOVNTQ ("(%%"XDI")", "%%mm0") // simple bob last 8 bytes MOVX" "_Last8", %%"XDX"\n\t" LEAX" (%%"XBX", %%"XDX"), %%"XSI"\n\t" //"XSI", ["XBX"+"XDX"] "movq (%%"XSI"), %%mm0\n\t" // pavgb mm0, qword ptr["XSI"+"XCX"] V_PAVGB ("%%mm0", "(%%"XSI", %%"XCX")", "%%mm2", _ShiftMask) // qword ptr["XSI"+"XCX"], mm2, ShiftMask) V_MOVNTQ ("(%%"XDI", %%"XDX")", "%%mm0") // qword ptr["XDI"+"XDX"], mm0) #endif // now loop and get the middle qwords MOVX" "_pSrc", %%"XSI"\n\t" MOVX" "_pSrcP", %%"XDI"\n\t" MOVX" $8, %%"XDX"\n\t" // curr offset longo all lines "1:\n\t" MOVX" "_pBobP", %%"XAX"\n\t" ADDX" $8, %%"XDI"\n\t" ADDX" $8, %%"XSI"\n\t" ADDX" $8, %%"XBX"\n\t" ADDX" %%"XDX", %%"XAX"\n\t" #ifdef USE_STRANGE_BOB #include "StrangeBob.inc" #else #include "WierdBob.inc" #endif // For non-SSE2: // through out most of the rest of this loop we will maintain // mm4 our min bob value // mm5 best weave pixels so far // mm6 our max Bob value // mm7 best weighted pixel ratings so far // We will keep a slight bias to using the weave pixels // from the current location, by rating them by the min distance // from the Bob value instead of the avg distance from that value. // our best and only rating so far "pcmpeqb %%mm7, %%mm7\n\t" // ffff, say we didn't find anything good yet #else Last8 = (rowsize - 4); for (y=1; y < FldHeight-1; y++) { #ifdef USE_STRANGE_BOB long DiffThres = 0x0f; #endif #ifndef SKIP_SEARCH long weave[2], MaxVals[2], MinVals[2]; #endif long diff[2], best[2], avg[2], diff2[2], out[2], x; #ifdef USE_VERTICAL_FILTER pDest[0] = (3 * pBob[0] + pBob[src_pitch2]) / 4; pDest[1] = (3 * pBob[1] + pBob[src_pitch2 + 1]) / 4; pDest[2] = (3 * pBob[2] + pBob[src_pitch2 + 2]) / 4; pDest[3] = (3 * pBob[3] + pBob[src_pitch2 + 3]) / 4; pDest[dst_pitchw] = (pBob[0] + 3 * pBob[src_pitch2]) / 4; pDest[dst_pitchw + 1] = (pBob[1] + 3 * pBob[src_pitch2 + 1]) / 4; pDest[dst_pitchw + 2] = (pBob[2] + 3 * pBob[src_pitch2 + 2]) / 4; pDest[dst_pitchw + 3] = (pBob[3] + 3 * pBob[src_pitch2 + 3]) / 4; // simple bob last byte pDest[Last8] = (3 * pBob[Last8] + pBob[Last8 + src_pitch2]) / 4; pDest[Last8 + 1] = (3 * pBob[Last8 + 1] + pBob[Last8 + src_pitch2 + 1]) / 4; pDest[Last8 + 2] = (3 * pBob[Last8 + 2] + pBob[Last8 + src_pitch2 + 2]) / 4; pDest[Last8 + 3] = (3 * pBob[Last8 + 3] + pBob[Last8 + src_pitch2 + 3]) / 4; pDest[Last8 + src_pitch2] = (pBob[Last8] + 3 * pBob[Last8 + src_pitch2]) / 4; pDest[Last8 + src_pitch2 + 1] = (pBob[Last8 + 1] + 3 * pBob[Last8 + src_pitch2 + 1]) / 4; pDest[Last8 + src_pitch2 + 2] = (pBob[Last8 + 2] + 3 * pBob[Last8 + src_pitch2 + 2]) / 4; pDest[Last8 + src_pitch2 + 3] = (pBob[Last8 + 3] + 3 * pBob[Last8 + src_pitch2 + 3]) / 4; #else pDest[0] = (pBob[0] + pBob[src_pitch2 + 1]) / 2; pDest[1] = (pBob[1] + pBob[src_pitch2 + 1]) / 2; pDest[2] = (pBob[2] + pBob[src_pitch2 + 2]) / 2; pDest[3] = (pBob[3] + pBob[src_pitch2 + 3]) / 2; // simple bob last byte pDest[Last8] = (pBob[Last8] + pBob[Last8 + src_pitch2]) / 2; pDest[Last8 + 1] = (pBob[Last8 + 1] + pBob[Last8 + src_pitch2 + 1]) / 2; pDest[Last8 + 2] = (pBob[Last8 + 2] + pBob[Last8 + src_pitch2 + 2]) / 2; pDest[Last8 + 3] = (pBob[Last8 + 3] + pBob[Last8 + src_pitch2 + 3]) / 2; #endif pBob += 4; pBobP += 4; pSrc += 4; pSrcP += 4; for (x=4; x < Last8; x += 2) { #ifdef USE_STRANGE_BOB #include "StrangeBob.inc" #else #include "WierdBob.inc" #endif // We will keep a slight bias to using the weave pixels // from the current location, by rating them by the min distance // from the Bob value instead of the avg distance from that value. // our best and only rating so far diff[0] = diff[1] = 255; #endif