/* Goom Project * Copyright (C) <2003> iOS-Software * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "surf3d.h" #include "goom_plugin_info.h" #include #include #include grid3d * grid3d_new (int sizex, int defx, int sizez, int defz, v3d center) { int x = defx; int y = defz; grid3d *g = malloc (sizeof (grid3d)); surf3d *s = &(g->surf); s->nbvertex = x * y; s->vertex = malloc (x * y * sizeof (v3d)); s->svertex = malloc (x * y * sizeof (v3d)); s->center = center; g->defx = defx; g->sizex = sizex; g->defz = defz; g->sizez = sizez; g->mode = 0; while (y) { --y; x = defx; while (x) { --x; s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx; s->vertex[x + defx * y].y = 0; s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz; } } return g; } void grid3d_free (grid3d * g) { surf3d *s = &(g->surf); free (s->vertex); free (s->svertex); free (g); } void grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow, int dist, Pixel * buf, Pixel * back, int W, int H) { int x; v2d v2, v2x; v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d)); v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array); for (x = 0; x < g->defx; x++) { int z; v2x = v2_array[x]; for (z = 1; z < g->defz; z++) { v2 = v2_array[z * g->defx + x]; if (((v2.x != -666) || (v2.y != -666)) && ((v2x.x != -666) || (v2x.y != -666))) { plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H); plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H); } v2x = v2; } } free (v2_array); } void surf3d_rotate (surf3d * s, float angle) { int i; float cosa; float sina; SINCOS (angle, sina, cosa); for (i = 0; i < s->nbvertex; i++) { Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); } } void surf3d_translate (surf3d * s) { int i; for (i = 0; i < s->nbvertex; i++) { TRANSLATE_V3D (s->center, s->svertex[i]); } } void grid3d_update (grid3d * g, float angle, float *vals, float dist) { int i; float cosa; float sina; surf3d *s = &(g->surf); v3d cam = s->center; cam.z += dist; SINCOS ((angle / 4.3f), sina, cosa); cam.y += sina * 2.0f; SINCOS (angle, sina, cosa); if (g->mode == 0) { if (vals) for (i = 0; i < g->defx; i++) s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8; for (i = g->defx; i < s->nbvertex; i++) { s->vertex[i].y *= 0.255f; s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f); } } for (i = 0; i < s->nbvertex; i++) { Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); TRANSLATE_V3D (cam, s->svertex[i]); } }