/* Goom Project * Copyright (C) <2003> iOS-Software * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "v3d.h" void v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance, v2d * v2) { int i; for (i = 0; i < nbvertex; ++i) { if (v3[i].z > 2) { int Xp, Yp; F2I ((distance * v3[i].x / v3[i].z), Xp); F2I ((distance * v3[i].y / v3[i].z), Yp); v2[i].x = Xp + (width >> 1); v2[i].y = -Yp + (height >> 1); } else v2[i].x = v2[i].y = -666; } }