/* * lines.c * iTunesXPlugIn * * Created by guillaum on Tue Aug 14 2001. * Copyright (c) 2001 __CompanyName__. All rights reserved. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "lines.h" #include extern unsigned int resolx,resoly; inline unsigned char lighten(unsigned char value,unsigned char power) { unsigned char i; for (i=0;i < power; i++) value += (255-value)/5; return value; } void goom_lines(gint16 data [2][512], unsigned int ID,unsigned int* p, guint32 power) { guint32 color1; guint32 color2; unsigned char * color = 1 + (unsigned char *) &color1; switch (ID) { case 0: /* Horizontal stereo lines */ { color1 = 0x0000AA00; color2 = 0x00AA0000; break; } case 1: /* Stereo circles */ { color1 = 0x00AA33DD; color2 = 0x00AA33DD; break; } } *color = lighten(*color,power); color++; * color = lighten(*color,power); color++; * color = lighten(*color,power); color = 1 + (unsigned char *) &color2; * color = lighten(*color,power); color++; * color = lighten(*color,power); color++; * color = lighten(*color,power); switch (ID) { case 0: /* Horizontal stereo lines */ { unsigned int i; for (i=0;i<512;i++) { guint32 plot ; plot = i * resolx / 512 + (resoly / 4 + data[0][i] / 1600) * resolx; p[plot] = color1; p[plot+1] = color1; plot = i * resolx / 512 + (resoly * 3 / 4 - data[1][i] / 1600) * resolx; p[plot] = color2; p[plot+1] = color2; } break; } case 1: /* Stereo circles */ { float z; unsigned int monX = resolx/2; float monY = resoly/4; float monY2 = resoly/2; for (z=0;z<6.2832f; z+=1.0f/monY) { /* float offset1 = 128+data[1][(unsigned int)(z*81.33f)])/200000; */ p[ monX + (unsigned int)( (monY + ((float)resoly) * (128+data[1][(unsigned int)(z*81.33f)])/200000) * cos (z) + resolx * (unsigned int)( monY2 + (monY + ((float)resoly)*(128+data[1][(unsigned int)(z*81.33f)])/400000) * sin (z)))] = color1; p[ monX + (unsigned int)((monY - ((float)resoly) * (128+data[0][(unsigned int)(z*81.33f)])/200000) * cos (z) + resolx * (unsigned int)( monY2 + (monY - ((float)resoly)*(128+data[0][(unsigned int)(z*81.33f)])/400000) * sin (z)))] = color2; } break; } } }