#ifndef _LINES_H #define _LINES_H /* * lines.h * Goom * Copyright (c) 2000-2003 iOS-software. All rights reserved. */ #include "goom_typedefs.h" #include "goom_graphic.h" #include "goom_config.h" struct _GMUNITPOINTER { float x; float y; float angle; }; /* tableau de points */ struct _GMLINE { GMUnitPointer *points; GMUnitPointer *points2; int IDdest; float param; float amplitudeF; float amplitude; int nbPoints; guint32 color; /* pour l'instant je stocke la couleur a terme, on stockera le mode couleur et l'on animera */ guint32 color2; int screenX; int screenY; float power; float powinc; PluginInfo *goomInfo; }; /* les ID possibles */ #define GML_CIRCLE 0 /* (param = radius) */ #define GML_HLINE 1 /* (param = y) */ #define GML_VLINE 2 /* (param = x) */ /* les modes couleur possible (si tu mets un autre c'est noir) */ #define GML_BLEUBLANC 0 #define GML_RED 1 #define GML_ORANGE_V 2 #define GML_ORANGE_J 3 #define GML_VERT 4 #define GML_BLEU 5 #define GML_BLACK 6 /* construit un effet de line (une ligne horitontale pour commencer) */ GMLine *goom_lines_init (PluginInfo *goomInfo, int rx, int ry, int IDsrc, float paramS, int modeCoulSrc, int IDdest, float paramD, int modeCoulDest); void goom_lines_switch_to (GMLine * gml, int IDdest, float param, float amplitude, int modeCoul); void goom_lines_set_res (GMLine * gml, int rx, int ry); void goom_lines_free (GMLine ** gml); void goom_lines_draw (PluginInfo *plugInfo, GMLine * gml, gint16 data[512], Pixel *p); #endif /* _LINES_H */