#include "v3d.h" void v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance, v2d * v2) { int i; for (i = 0; i < nbvertex; ++i) { if (v3[i].z > 2) { int Xp, Yp; F2I ((distance * v3[i].x / v3[i].z), Xp); F2I ((distance * v3[i].y / v3[i].z), Yp); v2[i].x = Xp + (width >> 1); v2[i].y = -Yp + (height >> 1); } else v2[i].x = v2[i].y = -666; } }