/* Goom Project * Copyright (C) <2003> iOS-Software * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _V3D_H #define _V3D_H #include #include #include #include "mathtools.h" typedef struct { float x,y,z; } v3d; typedef struct { int x,y; } v2d; typedef struct { double x,y; } v2g; /* * projete le vertex 3D sur le plan d'affichage * retourne (0,0) si le point ne doit pas etre affiche. * * bonne valeur pour distance : 256 */ #define V3D_TO_V2D(v3,v2,width,height,distance) \ { \ int Xp, Yp; \ if (v3.z > 2) { \ F2I((distance * v3.x / v3.z),Xp) ; \ F2I((distance * v3.y / v3.z),Yp) ; \ v2.x = Xp + (width>>1); \ v2.y = -Yp + (height>>1); \ } \ else v2.x=v2.y=-666; \ } void v3d_to_v2d(v3d *src, int nbvertex, int width, int height, float distance, v2d *v2_array); /* * rotation selon Y du v3d vi d'angle a (cosa=cos(a), sina=sin(a)) * centerz = centre de rotation en z */ #define Y_ROTATE_V3D(vi,vf,sina,cosa)\ {\ vf.x = vi.x * cosa - vi.z * sina;\ vf.z = vi.x * sina + vi.z * cosa;\ vf.y = vi.y;\ } /* * translation */ #define TRANSLATE_V3D(vsrc,vdest)\ {\ vdest.x += vsrc.x;\ vdest.y += vsrc.y;\ vdest.z += vsrc.z;\ } #define MUL_V3D(lf,v) {v.x*=lf;v.y*=lf;v.z*=lf;} #endif