From 19d9fcbda8637099854f2d8147b402b4420d19f5 Mon Sep 17 00:00:00 2001 From: Pierre Ossman Date: Thu, 5 Jan 2006 22:51:37 +0000 Subject: Port to Windows. This is mostly glue layers for the poor POSIX support on Windows. A few notes * Only sockets behave somewhat like file descriptors in UNIX. * There are no fixed paths. Closes thing is environment variables that point to system directories. We also figure out where the binary/dll is located and use that as configuration directory. git-svn-id: file:///home/lennart/svn/public/pulseaudio/branches/ossman@418 fefdeb5f-60dc-0310-8127-8f9354f1896f --- polyp/scache.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'polyp/scache.c') diff --git a/polyp/scache.c b/polyp/scache.c index 0dec33ce..2953145d 100644 --- a/polyp/scache.c +++ b/polyp/scache.c @@ -37,6 +37,10 @@ #include #endif +#ifdef HAVE_WINDOWS_H +#include +#endif + #include "scache.h" #include "sink-input.h" #include "mainloop.h" @@ -147,6 +151,13 @@ int pa_scache_add_file(struct pa_core *c, const char *name, const char *filename struct pa_memchunk chunk; int r; +#ifdef OS_IS_WIN32 + char buf[MAX_PATH]; + + if (ExpandEnvironmentStrings(filename, buf, MAX_PATH)) + filename = buf; +#endif + if (pa_sound_file_load(filename, &ss, &chunk, c->memblock_stat) < 0) return -1; @@ -158,6 +169,14 @@ int pa_scache_add_file(struct pa_core *c, const char *name, const char *filename int pa_scache_add_file_lazy(struct pa_core *c, const char *name, const char *filename, uint32_t *index) { struct pa_scache_entry *e; + +#ifdef OS_IS_WIN32 + char buf[MAX_PATH]; + + if (ExpandEnvironmentStrings(filename, buf, MAX_PATH)) + filename = buf; +#endif + assert(c && name); if (!(e = scache_add_item(c, name))) @@ -313,7 +332,9 @@ static void add_file(struct pa_core *c, const char *pathname) { return; } +#if defined(S_ISREG) && defined(S_ISLNK) if (S_ISREG(st.st_mode) || S_ISLNK(st.st_mode)) +#endif pa_scache_add_file_lazy(c, e, pathname, NULL); } -- cgit