From a6ce5c4b1d82870f5db7063680698cebb4ffe156 Mon Sep 17 00:00:00 2001 From: Pierre Ossman Date: Sun, 9 Apr 2006 19:31:09 +0000 Subject: Big documentation update. Describe the client API in a more tutorial like manner. git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@667 fefdeb5f-60dc-0310-8127-8f9354f1896f --- src/polyp/simple.h | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 64 insertions(+), 1 deletion(-) (limited to 'src/polyp/simple.h') diff --git a/src/polyp/simple.h b/src/polyp/simple.h index 1a139005..d2adde02 100644 --- a/src/polyp/simple.h +++ b/src/polyp/simple.h @@ -28,9 +28,72 @@ #include #include +/** \page simple Simple API + * + * \section overv_sec Overview + * + * The simple API is designed for applications with very basic sound + * playback or capture needs. It can only support a single stream per + * connection and has no handling of complex features like events, channel + * mappings and volume control. It is, however, very simple to use and + * quite sufficent for many programs. + * + * \section conn_sec Connecting + * + * The first step before using the sound system is to connect to the + * server. This is normally done this way: + * + * \code + * pa_simple *s; + * pa_sample_spec ss; + * + * ss.format = S16_NE; + * ss.channels = 2; + * ss.rate = 44100; + * + * s = pa_simple_new(NULL, // Use the default server. + * "Fooapp", // Our application's name. + * PA_STREAM_PLAYBACK, + * NULL, // Use the default device. + * "Music", // Description of our stream. + * &ss, // Our sample format. + * NULL, // Use default buffering attributes. + * NULL, // Ignore error code. + * ); + * \endcode + * + * At this point a connected object is returned, or NULL if there was a + * problem connecting. + * + * \section transfer_sec Transferring data + * + * Once the connection is established to the server, data can start flowing. + * Using the connection is very similar to the normal read() and write() + * system calls. The main difference is that they're call pa_simple_read() + * and pa_simple_write(). Note that these operation are always blocking. + * + * \section ctrl_sec Buffer control + * + * If a playback stream is used then a few other operations are available: + * + * \li pa_simple_drain() - Will wait for all sent data to finish playing. + * \li pa_simple_flush() - Will throw away all data currently in buffers. + * \li pa_simple_get_playback_latency() - Will return the total latency of + * the playback pipeline. + * + * \section cleanup_sec Cleanup + * + * Once playback or capture is complete, the connection should be closed + * and resources freed. This is done through: + * + * \code + * pa_simple_free(s); + * \endcode + */ + /** \file * A simple but limited synchronous playback and recording - * API. This is synchronouse, simplified wrapper around the standard + * API. This is a synchronous, simplified wrapper around the standard * asynchronous API. */ /** \example pacat-simple.c -- cgit