#ifndef fooscachehfoo #define fooscachehfoo #include "core.h" #include "memchunk.h" #include "sink.h" struct pa_scache_entry { struct pa_core *core; uint32_t index; char *name; uint32_t volume; struct pa_sample_spec sample_spec; struct pa_memchunk memchunk; }; void pa_scache_add_item(struct pa_core *c, const char *name, struct pa_sample_spec *ss, struct pa_memchunk *chunk, uint32_t *index); int pa_scache_remove_item(struct pa_core *c, const char *name); int pa_scache_play_item(struct pa_core *c, const char *name, struct pa_sink *sink, uint32_t volume); void pa_scache_free(struct pa_core *c); const char *pa_scache_get_name_by_id(struct pa_core *c, uint32_t id); uint32_t pa_scache_get_id_by_name(struct pa_core *c, const char *name); #endif