#ifndef foothreadmainloophfoo #define foothreadmainloophfoo /* $Id$ */ /*** This file is part of polypaudio. polypaudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. polypaudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with polypaudio; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. ***/ #include #include PA_C_DECL_BEGIN /** \file * * A thread based event loop implementation based on pa_mainloop. The * event loop is run in a helper thread in the background. A few * synchronization primitives are available to access the objects * attached to the event loop safely. */ /** An opaque threaded main loop object */ typedef struct pa_threaded_mainloop pa_threaded_mainloop; /** Allocate a new threaded main loop object. You have to call * pa_threaded_mainloop_start() before the event loop thread starts * running. */ pa_threaded_mainloop *pa_threaded_mainloop_new(void); /** Free a threaded main loop object. If the event loop thread is * still running, it is terminated using pa_threaded_mainloop_stop() * first. */ void pa_threaded_mainloop_free(pa_threaded_mainloop* m); /** Start the event loop thread. */ int pa_threaded_mainloop_start(pa_threaded_mainloop *m); /** Terminate the event loop thread cleanly. Make sure to unlock the * mainloop object before calling this function. */ void pa_threaded_mainloop_stop(pa_threaded_mainloop *m); /** Lock the event loop object, effectively blocking the event loop * thread from processing events. You can use this to enforce * exclusive access to all objects attached to the event loop. This * lock is recursive. This function may not be called inside the event * loop thread. Events that are dispatched from the event loop thread * are executed with this lock held. */ void pa_threaded_mainloop_lock(pa_threaded_mainloop *m); /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock() */ void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m); /** Wait for an event to be signalled by the event loop thread. You * can use this to pass data from the event loop thread to the main * thread in synchronized fashion. This function may not be called * inside the event loop thread. Prior to this call the event loop * object needs to be locked using pa_threaded_mainloop_lock(). While * waiting the lock will be released, immediately before returning it * will be acquired again. */ void pa_threaded_mainloop_wait(pa_threaded_mainloop *m); /** Signal all threads waiting for a signalling event in * pa_threaded_mainloop_wait(). If wait_for_release is non-zero, do * not return before the signal was accepted by a * pa_threaded_mainloop_accept() call. While waiting for that condition * the event loop object is unlocked. */ void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept); /** Accept a signal from the event thread issued with * pa_threaded_mainloop_signal(). This call should only be used in * conjunction with pa_threaded_mainloop_signal() with a non-zero * wait_for_accept value. */ void pa_threaded_mainloop_accept(pa_threaded_mainloop *m); /** Return the return value as specified with the main loop's quit() routine. */ int pa_threaded_mainloop_get_retval(pa_threaded_mainloop *m); /** Return the abstract main loop abstraction layer vtable for this main loop. */ pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m); PA_C_DECL_END #endif