#ifndef foopstreamhfoo #define foopstreamhfoo #include #include "packet.h" #include "memblock.h" #include "iochannel.h" #include "mainloop-api.h" #include "memchunk.h" /* It is safe to destroy the calling pstream object from all callbacks */ struct pa_pstream; struct pa_pstream* pa_pstream_new(struct pa_mainloop_api *m, struct pa_iochannel *io); void pa_pstream_free(struct pa_pstream*p); void pa_pstream_send_packet(struct pa_pstream*p, struct pa_packet *packet); void pa_pstream_send_memblock(struct pa_pstream*p, uint32_t channel, int32_t delta, const struct pa_memchunk *chunk); void pa_pstream_set_recieve_packet_callback(struct pa_pstream *p, void (*callback) (struct pa_pstream *p, struct pa_packet *packet, void *userdata), void *userdata); void pa_pstream_set_recieve_memblock_callback(struct pa_pstream *p, void (*callback) (struct pa_pstream *p, uint32_t channel, int32_t delta, const struct pa_memchunk *chunk, void *userdata), void *userdata); void pa_pstream_set_drain_callback(struct pa_pstream *p, void (*cb)(struct pa_pstream *p, void *userdata), void *userdata); void pa_pstream_set_die_callback(struct pa_pstream *p, void (*callback)(struct pa_pstream *p, void *userdata), void *userdata); int pa_pstream_is_pending(struct pa_pstream *p); #endif