#ifndef foopulseaudiohfoo #define foopulseaudiohfoo /*** This file is part of PulseAudio. Copyright 2004-2006 Lennart Poettering Copyright 2006 Pierre Ossman for Cendio AB PulseAudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. PulseAudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PulseAudio; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. ***/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** \file * Include all libpulse header files at once. The following * files are included: \ref mainloop-api.h, \ref sample.h, \ref def.h, * \ref context.h, \ref stream.h, \ref introspect.h, \ref subscribe.h, * \ref scache.h, \ref version.h, \ref error.h, \ref channelmap.h, * \ref operation.h,\ref volume.h, \ref xmalloc.h, \ref utf8.h, \ref * thread-mainloop.h, \ref mainloop.h, \ref util.h, \ref proplist.h, \ref timeval.h and * \ref mainloop-signal.h at once */ /** \mainpage * * \section intro_sec Introduction * * This document describes the client API for the PulseAudio sound * server. The API comes in two flavours to accomodate different styles * of applications and different needs in complexity: * * \li The complete but somewhat complicated to use asynchronous API * \li The simplified, easy to use, but limited synchronous API * * All strings in PulseAudio are in the UTF-8 encoding, regardless of current * locale. Some functions will filter invalid sequences from the string, some * will simply fail. To ensure reliable behaviour, make sure everything you * pass to the API is already in UTF-8. * \section simple_sec Simple API * * Use this if you develop your program in synchronous style and just * need a way to play or record data on the sound server. See * \subpage simple for more details. * * \section async_sec Asynchronous API * * Use this if you develop your programs in asynchronous, event loop * based style or if you want to use the advanced features of the * PulseAudio API. A guide can be found in \subpage async. * * By using the built-in threaded main loop, it is possible to acheive a * pseudo-synchronous API, which can be useful in synchronous applications * where the simple API is insufficient. See the \ref async page for * details. * * \section thread_sec Threads * * The PulseAudio client libraries are not designed to be directly * thread-safe. They are however designed to be reentrant and * threads-aware. * * To use the libraries in a threaded environment, you must assure that * all objects are only used in one thread at a time. Normally, this means * that all objects belonging to a single context must be accessed from the * same thread. * * The included main loop implementation is also not thread safe. Take care * to make sure event objects are not manipulated when any other code is * using the main loop. * * \section pkgconfig pkg-config * * The PulseAudio libraries provide pkg-config snippets for the different * modules: * * \li libpulse - The asynchronous API and the internal main loop implementation. * \li libpulse-mainloop-glib - GLIB 2.x main loop bindings. * \li libpulse-simple - The simple PulseAudio API. */ #endif