#ifndef foosimplehfoo #define foosimplehfoo /*** This file is part of PulseAudio. Copyright 2004-2006 Lennart Poettering Copyright 2006 Pierre Ossman for Cendio AB PulseAudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. PulseAudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PulseAudio; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. ***/ #include #include #include #include #include #include /** \page simple Simple API * * \section overv_sec Overview * * The simple API is designed for applications with very basic sound * playback or capture needs. It can only support a single stream per * connection and has no handling of complex features like events, channel * mappings and volume control. It is, however, very simple to use and * quite sufficent for many programs. * * \section conn_sec Connecting * * The first step before using the sound system is to connect to the * server. This is normally done this way: * * \code * pa_simple *s; * pa_sample_spec ss; * * ss.format = PA_SAMPLE_S16NE; * ss.channels = 2; * ss.rate = 44100; * * s = pa_simple_new(NULL, // Use the default server. * "Fooapp", // Our application's name. * PA_STREAM_PLAYBACK, * NULL, // Use the default device. * "Music", // Description of our stream. * &ss, // Our sample format. * NULL, // Use default channel map * NULL, // Use default buffering attributes. * NULL, // Ignore error code. * ); * \endcode * * At this point a connected object is returned, or NULL if there was a * problem connecting. * * \section transfer_sec Transferring data * * Once the connection is established to the server, data can start flowing. * Using the connection is very similar to the normal read() and write() * system calls. The main difference is that they're call pa_simple_read() * and pa_simple_write(). Note that these operations always block. * * \section ctrl_sec Buffer control * * If a playback stream is used then a few other operations are available: * * \li pa_simple_drain() - Will wait for all sent data to finish playing. * \li pa_simple_flush() - Will throw away all data currently in buffers. * \li pa_simple_get_playback_latency() - Will return the total latency of * the playback pipeline. * * \section cleanup_sec Cleanup * * Once playback or capture is complete, the connection should be closed * and resources freed. This is done through: * * \code * pa_simple_free(s); * \endcode */ /** \file * A simple but limited synchronous playback and recording * API. This is a synchronous, simplified wrapper around the standard * asynchronous API. */ /** \example pacat-simple.c * A simple playback tool using the simple API */ /** \example parec-simple.c * A simple recording tool using the simple API */ PA_C_DECL_BEGIN /** \struct pa_simple * An opaque simple connection object */ typedef struct pa_simple pa_simple; /** Create a new connection to the server */ pa_simple* pa_simple_new( const char *server, /**< Server name, or NULL for default */ const char *name, /**< A descriptive name for this client (application name, ...) */ pa_stream_direction_t dir, /**< Open this stream for recording or playback? */ const char *dev, /**< Sink (resp. source) name, or NULL for default */ const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */ const pa_sample_spec *ss, /**< The sample type to use */ const pa_channel_map *map, /**< The channel map to use, or NULL for default */ const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */ int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */ ); /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */ void pa_simple_free(pa_simple *s); /** Write some data to the server */ int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error); /** Wait until all data already written is played by the daemon */ int pa_simple_drain(pa_simple *s, int *error); /** Read some data from the server */ int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error); /** Return the playback latency. */ pa_usec_t pa_simple_get_latency(pa_simple *s, int *error); /** Flush the playback buffer. */ int pa_simple_flush(pa_simple *s, int *error); PA_C_DECL_END #endif