#ifndef fooesoundhfoo #define fooesoundhfoo /*** This file is part of PulseAudio. Copyright 2004-2006 Lennart Poettering PulseAudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. PulseAudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PulseAudio; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. ***/ /* Most of the following is blatantly stolen from esound. */ /* path and name of the default EsounD domain socket */ #define ESD_UNIX_SOCKET_DIR "/tmp/.esd" #define ESD_UNIX_SOCKET_NAME "/tmp/.esd/socket" /* length of the audio buffer size */ #define ESD_BUF_SIZE (4 * 1024) /* maximum size we can write(). Otherwise we might overflow */ #define ESD_MAX_WRITE_SIZE (21 * 4096) /* length of the authorization key, octets */ #define ESD_KEY_LEN (16) /* default port for the EsounD server */ #define ESD_DEFAULT_PORT (16001) /* default sample rate for the EsounD server */ #define ESD_DEFAULT_RATE (44100) /* maximum length of a stream/sample name */ #define ESD_NAME_MAX (128) /* a magic number to identify the relative endianness of a client */ #define ESD_ENDIAN_KEY ((uint32_t) (('E' << 24) + ('N' << 16) + ('D' << 8) + ('N'))) #define ESD_VOLUME_BASE (256) /*************************************/ /* what can we do to/with the EsounD */ enum esd_proto { ESD_PROTO_CONNECT, /* implied on inital client connection */ /* pseudo "security" functionality */ ESD_PROTO_LOCK, /* disable "foreign" client connections */ ESD_PROTO_UNLOCK, /* enable "foreign" client connections */ /* stream functionality: play, record, monitor */ ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */ ESD_PROTO_STREAM_REC, /* record data from card as a stream */ ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */ /* sample functionality: cache, free, play, loop, EOL, kill */ ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */ ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */ ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */ ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */ ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */ ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */ /* free and reclaim /dev/dsp functionality */ ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */ ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */ /* TODO: move these to a more logical place. NOTE: will break the protocol */ ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */ ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */ /* esd remote management */ ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */ ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */ ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */ ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */ /* esd remote control */ ESD_PROTO_STREAM_PAN, /* set stream panning */ ESD_PROTO_SAMPLE_PAN, /* set default sample panning */ /* esd status */ ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */ /* esd latency */ ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */ ESD_PROTO_MAX /* for bounds checking */ }; /******************/ /* The EsounD api */ /* the properties of a sound buffer are logically or'd */ /* bits of stream/sample data */ #define ESD_MASK_BITS ( 0x000F ) #define ESD_BITS8 ( 0x0000 ) #define ESD_BITS16 ( 0x0001 ) /* how many interleaved channels of data */ #define ESD_MASK_CHAN ( 0x00F0 ) #define ESD_MONO ( 0x0010 ) #define ESD_STEREO ( 0x0020 ) /* whether it's a stream or a sample */ #define ESD_MASK_MODE ( 0x0F00 ) #define ESD_STREAM ( 0x0000 ) #define ESD_SAMPLE ( 0x0100 ) #define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */ /* the function of the stream/sample, and common functions */ #define ESD_MASK_FUNC ( 0xF000 ) #define ESD_PLAY ( 0x1000 ) /* functions for streams only */ #define ESD_MONITOR ( 0x0000 ) #define ESD_RECORD ( 0x2000 ) /* functions for samples only */ #define ESD_STOP ( 0x0000 ) #define ESD_LOOP ( 0x2000 ) typedef int esd_format_t; typedef int esd_proto_t; /*******************************************************************/ /* esdmgr.c - functions to implement a "sound manager" for esd */ /* structures to retrieve information about streams/samples from the server */ typedef struct esd_server_info { int version; /* server version encoded as an int */ esd_format_t format; /* magic int with the format info */ int rate; /* sample rate */ } esd_server_info_t; typedef struct esd_player_info { struct esd_player_info *next; /* point to next entry in list */ esd_server_info_t *server; /* the server that contains this stream */ int source_id; /* either a stream fd or sample id */ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */ int rate; /* sample rate */ int left_vol_scale; /* volume scaling */ int right_vol_scale; esd_format_t format; /* magic int with the format info */ } esd_player_info_t; typedef struct esd_sample_info { struct esd_sample_info *next; /* point to next entry in list */ esd_server_info_t *server; /* the server that contains this sample */ int sample_id; /* either a stream fd or sample id */ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */ int rate; /* sample rate */ int left_vol_scale; /* volume scaling */ int right_vol_scale; esd_format_t format; /* magic int with the format info */ int length; /* total buffer length */ } esd_sample_info_t; typedef struct esd_info { esd_server_info_t *server; esd_player_info_t *player_list; esd_sample_info_t *sample_list; } esd_info_t; enum esd_standby_mode { ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING }; typedef int esd_standby_mode_t; enum esd_client_state { ESD_STREAMING_DATA, /* data from here on is streamed data */ ESD_CACHING_SAMPLE, /* midway through caching a sample */ ESD_NEEDS_REQDATA, /* more data needed to complere request */ ESD_NEXT_REQUEST, /* proceed to next request */ ESD_CLIENT_STATE_MAX /* place holder */ }; typedef int esd_client_state_t; /* the endian key is transferred in binary, if it's read into int, */ /* and matches ESD_ENDIAN_KEY (ENDN), then the endianness of the */ /* server and the client match; if it's SWAP_ENDIAN_KEY, swap data */ #define ESD_SWAP_ENDIAN_KEY (PA_UINT32_SWAP(ESD_ENDIAN_KEY)) #endif