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#ifndef foothreadmainloophfoo
#define foothreadmainloophfoo
/* $Id$ */
/***
This file is part of polypaudio.
polypaudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
polypaudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with polypaudio; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA.
***/
#include <polyp/mainloop-api.h>
#include <polyp/cdecl.h>
PA_C_DECL_BEGIN
/** \file
*
* A thread based event loop implementation based on pa_mainloop. The
* event loop is run in a helper thread in the background. A few
* synchronization primitives are available to access the objects
* attached to the event loop safely. */
/** An opaque threaded main loop object */
typedef struct pa_threaded_mainloop pa_threaded_mainloop;
/** Allocate a new threaded main loop object. You have to call
* pa_threaded_mainloop_start() before the event loop thread starts
* running. */
pa_threaded_mainloop *pa_threaded_mainloop_new(void);
/** Free a threaded main loop object. If the event loop thread is
* still running, it is terminated using pa_threaded_mainloop_stop()
* first. */
void pa_threaded_mainloop_free(pa_threaded_mainloop* m);
/** Start the event loop thread. */
int pa_threaded_mainloop_start(pa_threaded_mainloop *m);
/** Terminate the event loop thread cleanly. Make sure to unlock the
* mainloop object before calling this function. */
void pa_threaded_mainloop_stop(pa_threaded_mainloop *m);
/** Lock the event loop object, effectively blocking the event loop
* thread from processing events. You can use this to enforce
* exclusive access to all objects attached to the event loop. This
* lock is recursive. This function may not be called inside the event
* loop thread. Events that are dispatched from the event loop thread
* are executed with this lock held. */
void pa_threaded_mainloop_lock(pa_threaded_mainloop *m);
/** Unlock the event loop object, inverse of pa_threaded_mainloop_lock() */
void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m);
/** Wait for an event to be signalled by the event loop thread. You
* can use this to pass data from the event loop thread to the main
* thread in synchronized fashion. This function may not be called
* inside the event loop thread. Prior to this call the event loop
* object needs to be locked using pa_threaded_mainloop_lock(). While
* waiting the lock will be released, immediately before returning it
* will be acquired again. */
void pa_threaded_mainloop_wait(pa_threaded_mainloop *m);
/** Signal all threads waiting for a signalling event in
* pa_threaded_mainloop_wait(). If wait_for_release is non-zero, do
* not return before the signal was accepted by a
* pa_threaded_mainloop_accept() call. While waiting for that condition
* the event loop object is unlocked. */
void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept);
/** Accept a signal from the event thread issued with
* pa_threaded_mainloop_signal(). This call should only be used in
* conjunction with pa_threaded_mainloop_signal() with a non-zero
* wait_for_accept value. */
void pa_threaded_mainloop_accept(pa_threaded_mainloop *m);
/** Return the return value as specified with the main loop's quit() routine. */
int pa_threaded_mainloop_get_retval(pa_threaded_mainloop *m);
/** Return the abstract main loop abstraction layer vtable for this main loop. */
pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m);
PA_C_DECL_END
#endif
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