/* $Id$ */
This file is part of PulseAudio.
PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with PulseAudio; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* Include all libpulse header files at once. The following
* files are included: \ref mainloop-api.h, \ref sample.h, \ref def.h,
* \ref context.h, \ref stream.h, \ref introspect.h, \ref subscribe.h,
* \ref scache.h, \ref version.h, \ref error.h, \ref channelmap.h,
* \ref operation.h,\ref volume.h, \ref xmalloc.h, \ref utf8.h, \ref
* thread-mainloop.h, \ref mainloop.h, \ref util.h, \ref timeval.h and
* \ref mainloop-signal.h at once */
* \section intro_sec Introduction
* This document describes the client API for the PulseAudio sound
* server. The API comes in two flavours to accomodate different styles
* of applications and different needs in complexity:
* \li The complete but somewhat complicated to use asynchronous API
* \li The simplified, easy to use, but limited synchronous API
* All strings in PulseAudio are in the UTF-8 encoding, regardless of current
* locale. Some functions will filter invalid sequences from the string, some
* will simply fail. To ensure reliable behaviour, make sure everything you
* pass to the API is already in UTF-8.
* \section simple_sec Simple API
* Use this if you develop your program in synchronous style and just
* need a way to play or record data on the sound server. See
* \subpage simple for more details.
* \section async_sec Asynchronous API
* Use this if you develop your programs in asynchronous, event loop
* based style or if you want to use the advanced features of the
* PulseAudio API. A guide can be found in \subpage async.
* By using the built-in threaded main loop, it is possible to acheive a
* pseudo-synchronous API, which can be useful in synchronous applications
* where the simple API is insufficient. See the \ref async page for
* \section thread_sec Threads
* The PulseAudio client libraries are not designed to be used in a
* heavily threaded environment. They are however designed to be reentrant
* To use a the libraries in a threaded environment, you must assure that
* all objects are only used in one thread at a time. Normally, this means
* that all objects belonging to a single context must be accessed from the
* same thread.
* The included main loop implementation is also not thread safe. Take care
* to make sure event lists are not manipulated when any other code is
* using the main loop.
* \section pkgconfig pkg-config
* The PulseAudio libraries provide pkg-config snippets for the different
* \li pulselib - The asynchronous API and the internal main loop implementation.
* \li pulselib-mainloop-glib12 - GLIB 1.2 main loop bindings.
* \li pulselib-mainloop-glib - GLIB 2.x main loop bindings.
* \li pulselib-simple - The simple PulseAudio API.