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#ifndef foosimplehfoo
#define foosimplehfoo
/* $Id$ */
/***
This file is part of PulseAudio.
Copyright 2004-2006 Lennart Poettering
Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PulseAudio; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA.
***/
#include <sys/types.h>
#include <pulse/sample.h>
#include <pulse/channelmap.h>
#include <pulse/def.h>
#include <pulse/cdecl.h>
/** \page simple Simple API
*
* \section overv_sec Overview
*
* The simple API is designed for applications with very basic sound
* playback or capture needs. It can only support a single stream per
* connection and has no handling of complex features like events, channel
* mappings and volume control. It is, however, very simple to use and
* quite sufficent for many programs.
*
* \section conn_sec Connecting
*
* The first step before using the sound system is to connect to the
* server. This is normally done this way:
*
* \code
* pa_simple *s;
* pa_sample_spec ss;
*
* ss.format = PA_SAMPLE_S16NE;
* ss.channels = 2;
* ss.rate = 44100;
*
* s = pa_simple_new(NULL, // Use the default server.
* "Fooapp", // Our application's name.
* PA_STREAM_PLAYBACK,
* NULL, // Use the default device.
* "Music", // Description of our stream.
* &ss, // Our sample format.
* NULL, // Use default channel map
* NULL, // Use default buffering attributes.
* NULL, // Ignore error code.
* );
* \endcode
*
* At this point a connected object is returned, or NULL if there was a
* problem connecting.
*
* \section transfer_sec Transferring data
*
* Once the connection is established to the server, data can start flowing.
* Using the connection is very similar to the normal read() and write()
* system calls. The main difference is that they're call pa_simple_read()
* and pa_simple_write(). Note that these operations always block.
*
* \section ctrl_sec Buffer control
*
* If a playback stream is used then a few other operations are available:
*
* \li pa_simple_drain() - Will wait for all sent data to finish playing.
* \li pa_simple_flush() - Will throw away all data currently in buffers.
* \li pa_simple_get_playback_latency() - Will return the total latency of
* the playback pipeline.
*
* \section cleanup_sec Cleanup
*
* Once playback or capture is complete, the connection should be closed
* and resources freed. This is done through:
*
* \code
* pa_simple_free(s);
* \endcode
*/
/** \file
* A simple but limited synchronous playback and recording
* API. This is a synchronous, simplified wrapper around the standard
* asynchronous API. */
/** \example pacat-simple.c
* A simple playback tool using the simple API */
/** \example parec-simple.c
* A simple recording tool using the simple API */
PA_C_DECL_BEGIN
/** \struct pa_simple
* An opaque simple connection object */
typedef struct pa_simple pa_simple;
/** Create a new connection to the server */
pa_simple* pa_simple_new(
const char *server, /**< Server name, or NULL for default */
const char *name, /**< A descriptive name for this client (application name, ...) */
pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
const char *dev, /**< Sink (resp. source) name, or NULL for default */
const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
const pa_sample_spec *ss, /**< The sample type to use */
const pa_channel_map *map, /**< The channel map to use, or NULL for default */
const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
);
/** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
void pa_simple_free(pa_simple *s);
/** Write some data to the server */
int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
/** Wait until all data already written is played by the daemon */
int pa_simple_drain(pa_simple *s, int *error);
/** Read some data from the server */
int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
/** Return the playback latency. \since 0.5 */
pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
/** Flush the playback buffer. \since 0.5 */
int pa_simple_flush(pa_simple *s, int *error);
PA_C_DECL_END
#endif
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