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authorSebastian Dröge <sebastian.droege@collabora.co.uk>2009-01-24 11:53:40 +0100
committerSebastian Dröge <sebastian.droege@collabora.co.uk>2009-01-24 11:55:04 +0100
commitf2524f71d7b7fd2e03e4b7927833798d65492746 (patch)
treedd210e55fb935aa08ade1bbd3209bf4a1f61b690
parent093e555473155c01e40b71115243a6ba77c7e890 (diff)
Add note that audioecho's reverb sounds metallic
Add a note to the docs that audioecho's reverb will sound metallic. This happens because for a real reverb filter additional filtering is necessary. Also note which values should be used for the delay property to get an echo effect.
-rw-r--r--gst/audiofx/audioecho.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/gst/audiofx/audioecho.c b/gst/audiofx/audioecho.c
index 04d51240..451506d6 100644
--- a/gst/audiofx/audioecho.c
+++ b/gst/audiofx/audioecho.c
@@ -22,9 +22,14 @@
* SECTION:element-audioecho
*
* <refsect2>
- * audioecho adds an echo or reverb effect to an audio stream. The echo
+ * audioecho adds an echo or (simple) reverb effect to an audio stream. The echo
* delay, intensity and the percentage of feedback can be configured.
* <para>
+ * For getting an echo effect you have to set the delay to a larger value,
+ * for example 200ms and more. Everything below will result in a simple
+ * reverb effect, which results in a slightly metallic sounding.
+ * </para>
+ * <para>
* <programlisting>
* gst-launch filesrc location="melo1.ogg" ! audioconvert ! audioecho delay=500000000 intensity=0.6 feedback=0.4 ! audioconvert ! autoaudiosink
* gst-launch filesrc location="melo1.ogg" ! decodebin ! audioconvert ! audioecho delay=50000000 intensity=0.6 feedback=0.4 ! audioconvert ! autoaudiosink