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authorSébastien Moutte <sebastien@moutte.net>2007-05-23 22:44:12 +0000
committerSébastien Moutte <sebastien@moutte.net>2007-05-23 22:44:12 +0000
commit877b1be83af339df7884d4cbc56498ba45394ae9 (patch)
treeb315af72e871eb3db9c7bbffce0bb58c80ea8cd2 /win32
parentab92670d133a7e0e498a4374b30d54233a686e27 (diff)
docs/plugins/gst-plugins-bad-plugins.args: Remove directsoundsink property doc as this sink use the mixer interface now.
Original commit message from CVS: * docs/plugins/gst-plugins-bad-plugins.args: Remove directsoundsink property doc as this sink use the mixer interface now. * docs/plugins/gst-plugins-bad-plugins.interfaces: Add interfaces implemented by Windows sinks. * sys/directsound/gstdirectsoundsink.c: * sys/directsound/gstdirectsoundsink.h: Remove directsoundsink property and implement the mixer interface. * win32/vs6/gst_plugins_bad.dsw: * win32/vs6/libgstdirectsound.dsp: Update project files. * gst-libs/gst/dshow/gstdshow.cpp: * gst-libs/gst/dshow/gstdshow.h: * gst-libs/gst/dshow/gstdshowfakesink.cpp: * gst-libs/gst/dshow/gstdshowfakesink.h: * gst-libs/gst/dshow/gstdshowfakesrc.cpp: * gst-libs/gst/dshow/gstdshowfakesrc.h: * gst-libs/gst/dshow/gstdshowinterface.cpp: * gst-libs/gst/dshow/gstdshowinterface.h: * win32/common/libgstdshow.def: * win32/vs6/libgstdshow.dsp: Add a new gst library which allow to create internal Direct Show graph (pipelines) to wrap Windows sources, decoders or encoders. It includes a DirectShow fake source and sink and utility functions. * sys/dshowsrcwrapper/gstdshowaudiosrc.c: * sys/dshowsrcwrapper/gstdshowaudiosrc.h: * sys/dshowsrcwrapper/gstdshowsrcwrapper.c: * sys/dshowsrcwrapper/gstdshowsrcwrapper.h: * sys/dshowsrcwrapper/gstdshowvideosrc.c: * sys/dshowsrcwrapper/gstdshowvideosrc.h: * win32/vs6/libdshowsrcwrapper.dsp: Add a new plugin to wrap DirectShow sources on Windows. It gets data from any webcam, dv cam, micro. We could add tv tunner card later.
Diffstat (limited to 'win32')
-rw-r--r--win32/vs6/libgstdirectsound.dsp4
1 files changed, 2 insertions, 2 deletions
diff --git a/win32/vs6/libgstdirectsound.dsp b/win32/vs6/libgstdirectsound.dsp
index e763d481..e6c37370 100644
--- a/win32/vs6/libgstdirectsound.dsp
+++ b/win32/vs6/libgstdirectsound.dsp
@@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 glib-2.0.lib gobject-2.0.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /machine:I386 /libpath:"../../../gstreamer/win32/vs6/release" /libpath:"../../../gst-plugins-base/win32/vs6/release" /libpath:"./release"
+# ADD LINK32 glib-2.0.lib gobject-2.0.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstinterfaces-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /machine:I386 /libpath:"../../../gstreamer/win32/vs6/release" /libpath:"../../../gst-plugins-base/win32/vs6/release" /libpath:"./release"
# Begin Special Build Tool
TargetPath=.\Release\libgstdirectsound.dll
SOURCE="$(InputPath)"
@@ -84,7 +84,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
+# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstinterfaces-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
# SUBTRACT LINK32 /incremental:no
# Begin Special Build Tool
TargetPath=.\Debug\libgstdirectsound.dll