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path: root/src/modules/module-combine-sink.c
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* Remove unnecessary #includesMaarten Bosmans2011-06-221-2/+0
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* module-combine-sink: Check running flag before rendering in null modeForest Bond2011-06-021-0/+4
| | | | | This makes process_render_null consistent with render_memblock and avoids introducing slight inaccuracies in early latency estimates.
* module-combine-sink: Initialize smoother in paused stateForest Bond2011-06-021-6/+9
| | | | | | | | | | | | | The smoother is paused on initialization and resumed when the sink state is set to running. Otherwise, early latency estimates are too low since there is some delay between module initialization and entering the running state. After the smoother is initially resumed, it is paused when the sink state is not running. The previous behavior was to pause only when the sink enters suspended state, however, this would lead to large errors in latency estimates after the sink has been idle for some time.
* module-combine-sink: Initialize smoother with offset pa_rtclock_now()Forest Bond2011-06-021-1/+1
| | | | | The smoother was being initialized with offset zero, which caused the sink latency to be unconditionally reported as zero.
* core: Add extended stream API to support compressed formatsArun Raghavan2011-05-021-1/+1
| | | | | | | | | | | | | | | This is the beginning of work to support compressed formats natively in PulseAudio. This adds a pa_stream_new_extended() that takes a format structure, sends it to the server (=> protocol extension) and has the server negotiate with the appropropriate sink to figure out what format it should use. This is work in progress, and works only with PCM streams. Actual compressed format support in some sink needs to be implemented, and extensive testing is required. More details on how this is supposed to work is available at: http://pulseaudio.org/wiki/PassthroughSupport
* combine: Rename module-combine to module-combine-sink.Colin Guthrie2011-04-301-0/+1409
This also includes a compatibility module that will ultimately be removed in a future release.