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authorJan Schmidt <thaytan@mad.scientist.com>2007-06-15 09:13:55 +0000
committerJan Schmidt <thaytan@mad.scientist.com>2007-06-15 09:13:55 +0000
commit6062b97aed905902a6aa1b6550041c844db38968 (patch)
treef8ba27a83714496142fbb88135e7ae70201be227 /win32/vs6/autogen.dsp
parentd5e801139c52defb0e6f7702dc30ea1eda2672fb (diff)
win32/vs6/: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly...
Original commit message from CVS: * win32/vs6/autogen.dsp: * win32/vs6/gst_plugins_good.dsw: * win32/vs6/libgstalaw.dsp: * win32/vs6/libgstalpha.dsp: * win32/vs6/libgstalphacolor.dsp: * win32/vs6/libgstapetag.dsp: * win32/vs6/libgstaudiofx.dsp: * win32/vs6/libgstauparse.dsp: * win32/vs6/libgstautodetect.dsp: * win32/vs6/libgstavi.dsp: * win32/vs6/libgstcutter.dsp: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgsteffectv.dsp: * win32/vs6/libgstflx.dsp: * win32/vs6/libgstgoom.dsp: * win32/vs6/libgsticydemux.dsp: * win32/vs6/libgstid3demux.dsp: * win32/vs6/libgstinterleave.dsp: * win32/vs6/libgstjpeg.dsp: * win32/vs6/libgstlevel.dsp: * win32/vs6/libgstmatroska.dsp: * win32/vs6/libgstmedian.dsp: * win32/vs6/libgstmonoscope.dsp: * win32/vs6/libgstmulaw.dsp: * win32/vs6/libgstmultipart.dsp: * win32/vs6/libgstqtdemux.dsp: * win32/vs6/libgstrtp.dsp: * win32/vs6/libgstrtsp.dsp: * win32/vs6/libgstsmpte.dsp: * win32/vs6/libgstspeex.dsp: * win32/vs6/libgstudp.dsp: * win32/vs6/libgstvideobalance.dsp: * win32/vs6/libgstvideobox.dsp: * win32/vs6/libgstvideocrop.dsp: * win32/vs6/libgstvideoflip.dsp: * win32/vs6/libgstvideomixer.dsp: * win32/vs6/libgstwaveform.dsp: * win32/vs6/libgstwavenc.dsp: * win32/vs6/libgstwavparse.dsp: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly otherwise.
Diffstat (limited to 'win32/vs6/autogen.dsp')
-rw-r--r--win32/vs6/autogen.dsp298
1 files changed, 149 insertions, 149 deletions
diff --git a/win32/vs6/autogen.dsp b/win32/vs6/autogen.dsp
index ca421a61..0f46f2ec 100644
--- a/win32/vs6/autogen.dsp
+++ b/win32/vs6/autogen.dsp
@@ -1,149 +1,149 @@
-# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Generic Project" 0x010a
-
-CFG=autogen - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "autogen.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
-!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-MTL=midl.exe
-
-!IF "$(CFG)" == "autogen - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-
-!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-
-!ENDIF
-
-# Begin Target
-
-# Name "autogen - Win32 Release"
-# Name "autogen - Win32 Debug"
-# Begin Source File
-
-SOURCE="..\..\gst\playback\gstplay-marshal.list"
-
-!IF "$(CFG)" == "autogen - Win32 Release"
-
-# Begin Custom Build
-InputPath="..\..\gst\playback\gstplay-marshal.list"
-
-BuildCmds= \
- echo #include "glib-object.h" > gstudp-marshal.c.tmp \
- echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
- glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
- move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
- echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
- glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
- move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
-
-
-"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
-
-# Begin Custom Build
-InputPath="..\..\gst\playback\gstplay-marshal.list"
-
-BuildCmds= \
- echo #include "glib-object.h" > gstudp-marshal.c.tmp \
- echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
- glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
- move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
- echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
- glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
- move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
-
-
-"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\common\gstudp-enumtypes.c"
-
-!IF "$(CFG)" == "autogen - Win32 Release"
-
-# Begin Custom Build
-InputPath="..\common\gstudp-enumtypes.c"
-
-BuildCmds= \
- copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
- copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
-
-
-"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
-
-# Begin Custom Build
-InputPath="..\common\gstudp-enumtypes.c"
-
-"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
- copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Generic Project" 0x010a
+
+CFG=autogen - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "autogen.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
+!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+MTL=midl.exe
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+
+!ENDIF
+
+# Begin Target
+
+# Name "autogen - Win32 Release"
+# Name "autogen - Win32 Debug"
+# Begin Source File
+
+SOURCE="..\..\gst\playback\gstplay-marshal.list"
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# Begin Custom Build
+InputPath="..\..\gst\playback\gstplay-marshal.list"
+
+BuildCmds= \
+ echo #include "glib-object.h" > gstudp-marshal.c.tmp \
+ echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
+ glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
+ move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
+ echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
+ glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
+ move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
+
+
+"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# Begin Custom Build
+InputPath="..\..\gst\playback\gstplay-marshal.list"
+
+BuildCmds= \
+ echo #include "glib-object.h" > gstudp-marshal.c.tmp \
+ echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
+ glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
+ move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
+ echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
+ glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
+ move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
+
+
+"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE="..\common\gstudp-enumtypes.c"
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# Begin Custom Build
+InputPath="..\common\gstudp-enumtypes.c"
+
+BuildCmds= \
+ copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
+ copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
+
+
+"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# Begin Custom Build
+InputPath="..\common\gstudp-enumtypes.c"
+
+"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
+ copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Target
+# End Project