diff options
author | Jan Schmidt <thaytan@mad.scientist.com> | 2007-06-15 09:13:55 +0000 |
---|---|---|
committer | Jan Schmidt <thaytan@mad.scientist.com> | 2007-06-15 09:13:55 +0000 |
commit | 6062b97aed905902a6aa1b6550041c844db38968 (patch) | |
tree | f8ba27a83714496142fbb88135e7ae70201be227 /win32/vs6/autogen.dsp | |
parent | d5e801139c52defb0e6f7702dc30ea1eda2672fb (diff) |
win32/vs6/: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly...
Original commit message from CVS:
* win32/vs6/autogen.dsp:
* win32/vs6/gst_plugins_good.dsw:
* win32/vs6/libgstalaw.dsp:
* win32/vs6/libgstalpha.dsp:
* win32/vs6/libgstalphacolor.dsp:
* win32/vs6/libgstapetag.dsp:
* win32/vs6/libgstaudiofx.dsp:
* win32/vs6/libgstauparse.dsp:
* win32/vs6/libgstautodetect.dsp:
* win32/vs6/libgstavi.dsp:
* win32/vs6/libgstcutter.dsp:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgsteffectv.dsp:
* win32/vs6/libgstflx.dsp:
* win32/vs6/libgstgoom.dsp:
* win32/vs6/libgsticydemux.dsp:
* win32/vs6/libgstid3demux.dsp:
* win32/vs6/libgstinterleave.dsp:
* win32/vs6/libgstjpeg.dsp:
* win32/vs6/libgstlevel.dsp:
* win32/vs6/libgstmatroska.dsp:
* win32/vs6/libgstmedian.dsp:
* win32/vs6/libgstmonoscope.dsp:
* win32/vs6/libgstmulaw.dsp:
* win32/vs6/libgstmultipart.dsp:
* win32/vs6/libgstqtdemux.dsp:
* win32/vs6/libgstrtp.dsp:
* win32/vs6/libgstrtsp.dsp:
* win32/vs6/libgstsmpte.dsp:
* win32/vs6/libgstspeex.dsp:
* win32/vs6/libgstudp.dsp:
* win32/vs6/libgstvideobalance.dsp:
* win32/vs6/libgstvideobox.dsp:
* win32/vs6/libgstvideocrop.dsp:
* win32/vs6/libgstvideoflip.dsp:
* win32/vs6/libgstvideomixer.dsp:
* win32/vs6/libgstwaveform.dsp:
* win32/vs6/libgstwavenc.dsp:
* win32/vs6/libgstwavparse.dsp:
Mark *.dsp & *.dsw as binary files and convert to DOS line
endings, as they don't load into VS6 correctly otherwise.
Diffstat (limited to 'win32/vs6/autogen.dsp')
-rw-r--r-- | win32/vs6/autogen.dsp | 298 |
1 files changed, 149 insertions, 149 deletions
diff --git a/win32/vs6/autogen.dsp b/win32/vs6/autogen.dsp index ca421a61..0f46f2ec 100644 --- a/win32/vs6/autogen.dsp +++ b/win32/vs6/autogen.dsp @@ -1,149 +1,149 @@ -# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Generic Project" 0x010a - -CFG=autogen - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "autogen.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project") -!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -MTL=midl.exe - -!IF "$(CFG)" == "autogen - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" - -!ELSEIF "$(CFG)" == "autogen - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" - -!ENDIF - -# Begin Target - -# Name "autogen - Win32 Release" -# Name "autogen - Win32 Debug" -# Begin Source File - -SOURCE="..\..\gst\playback\gstplay-marshal.list" - -!IF "$(CFG)" == "autogen - Win32 Release" - -# Begin Custom Build -InputPath="..\..\gst\playback\gstplay-marshal.list" - -BuildCmds= \ - echo #include "glib-object.h" > gstudp-marshal.c.tmp \ - echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \ - glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \ - move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \ - echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \ - glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \ - move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \ - - -"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "autogen - Win32 Debug" - -# Begin Custom Build -InputPath="..\..\gst\playback\gstplay-marshal.list" - -BuildCmds= \ - echo #include "glib-object.h" > gstudp-marshal.c.tmp \ - echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \ - glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \ - move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \ - echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \ - glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \ - move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \ - - -"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE="..\common\gstudp-enumtypes.c" - -!IF "$(CFG)" == "autogen - Win32 Release" - -# Begin Custom Build -InputPath="..\common\gstudp-enumtypes.c" - -BuildCmds= \ - copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \ - copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \ - - -"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "autogen - Win32 Debug" - -# Begin Custom Build -InputPath="..\common\gstudp-enumtypes.c" - -"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c - copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h - -# End Custom Build - -!ENDIF - -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Generic Project" 0x010a
+
+CFG=autogen - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "autogen.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
+!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+MTL=midl.exe
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+
+!ENDIF
+
+# Begin Target
+
+# Name "autogen - Win32 Release"
+# Name "autogen - Win32 Debug"
+# Begin Source File
+
+SOURCE="..\..\gst\playback\gstplay-marshal.list"
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# Begin Custom Build
+InputPath="..\..\gst\playback\gstplay-marshal.list"
+
+BuildCmds= \
+ echo #include "glib-object.h" > gstudp-marshal.c.tmp \
+ echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
+ glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
+ move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
+ echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
+ glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
+ move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
+
+
+"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# Begin Custom Build
+InputPath="..\..\gst\playback\gstplay-marshal.list"
+
+BuildCmds= \
+ echo #include "glib-object.h" > gstudp-marshal.c.tmp \
+ echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
+ glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
+ move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
+ echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
+ glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
+ move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
+
+
+"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE="..\common\gstudp-enumtypes.c"
+
+!IF "$(CFG)" == "autogen - Win32 Release"
+
+# Begin Custom Build
+InputPath="..\common\gstudp-enumtypes.c"
+
+BuildCmds= \
+ copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
+ copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
+
+
+"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
+
+# Begin Custom Build
+InputPath="..\common\gstudp-enumtypes.c"
+
+"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
+ copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Target
+# End Project
|