1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/* Goom Project
* Copyright (C) <2003> iOS-Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "surf3d.h"
#include "goom_plugin_info.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
grid3d *
grid3d_new (int sizex, int defx, int sizez, int defz, v3d center)
{
int x = defx;
int y = defz;
grid3d *g = malloc (sizeof (grid3d));
surf3d *s = &(g->surf);
s->nbvertex = x * y;
s->vertex = malloc (x * y * sizeof (v3d));
s->svertex = malloc (x * y * sizeof (v3d));
s->center = center;
g->defx = defx;
g->sizex = sizex;
g->defz = defz;
g->sizez = sizez;
g->mode = 0;
while (y) {
--y;
x = defx;
while (x) {
--x;
s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx;
s->vertex[x + defx * y].y = 0;
s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz;
}
}
return g;
}
void
grid3d_free (grid3d * g)
{
surf3d *s = &(g->surf);
free (s->vertex);
free (s->svertex);
free (g);
}
void
grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow,
int dist, Pixel * buf, Pixel * back, int W, int H)
{
int x;
v2d v2, v2x;
v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d));
v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array);
for (x = 0; x < g->defx; x++) {
int z;
v2x = v2_array[x];
for (z = 1; z < g->defz; z++) {
v2 = v2_array[z * g->defx + x];
if (((v2.x != -666) || (v2.y != -666))
&& ((v2x.x != -666) || (v2x.y != -666))) {
plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H);
plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H);
}
v2x = v2;
}
}
free (v2_array);
}
void
surf3d_rotate (surf3d * s, float angle)
{
int i;
float cosa;
float sina;
SINCOS (angle, sina, cosa);
for (i = 0; i < s->nbvertex; i++) {
Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
}
}
void
surf3d_translate (surf3d * s)
{
int i;
for (i = 0; i < s->nbvertex; i++) {
TRANSLATE_V3D (s->center, s->svertex[i]);
}
}
void
grid3d_update (grid3d * g, float angle, float *vals, float dist)
{
int i;
float cosa;
float sina;
surf3d *s = &(g->surf);
v3d cam = s->center;
cam.z += dist;
SINCOS ((angle / 4.3f), sina, cosa);
cam.y += sina * 2.0f;
SINCOS (angle, sina, cosa);
if (g->mode == 0) {
if (vals)
for (i = 0; i < g->defx; i++)
s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8;
for (i = g->defx; i < s->nbvertex; i++) {
s->vertex[i].y *= 0.255f;
s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f);
}
}
for (i = 0; i < s->nbvertex; i++) {
Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
TRANSLATE_V3D (cam, s->svertex[i]);
}
}
|