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authorPierre Ossman <ossman@cendio.se>2006-01-05 22:51:37 +0000
committerPierre Ossman <ossman@cendio.se>2006-01-05 22:51:37 +0000
commit19d9fcbda8637099854f2d8147b402b4420d19f5 (patch)
tree993f0ebc9045bd893cd3039d0ae6277ee5806c05 /polyp/socket-util.c
parent2f74bb9d437fc165695e1d4bb7516ca979962a49 (diff)
Port to Windows. This is mostly glue layers for the poor POSIX support
on Windows. A few notes * Only sockets behave somewhat like file descriptors in UNIX. * There are no fixed paths. Closes thing is environment variables that point to system directories. We also figure out where the binary/dll is located and use that as configuration directory. git-svn-id: file:///home/lennart/svn/public/pulseaudio/branches/ossman@418 fefdeb5f-60dc-0310-8127-8f9354f1896f
Diffstat (limited to 'polyp/socket-util.c')
-rw-r--r--polyp/socket-util.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/polyp/socket-util.c b/polyp/socket-util.c
index 60f8d167..699b28c2 100644
--- a/polyp/socket-util.c
+++ b/polyp/socket-util.c
@@ -57,6 +57,11 @@
#include <netdb.h>
#endif
+#ifdef HAVE_WINSOCK2_H
+#include <winsock2.h>
+#define ETIMEDOUT WSAETIMEDOUT
+#endif
+
#include "socket-util.h"
#include "util.h"
#include "xmalloc.h"
@@ -72,6 +77,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
return;
}
+#ifndef OS_IS_WIN32
if (S_ISSOCK(st.st_mode)) {
union {
struct sockaddr sa;
@@ -104,6 +110,7 @@ void pa_socket_peer_to_string(int fd, char *c, size_t l) {
snprintf(c, l, "STDIN/STDOUT client");
return;
}
+#endif /* OS_IS_WIN32 */
snprintf(c, l, "Unknown client");
}