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<?xml version="1.0"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
]>
<article id="index">
  <articleinfo>
    <title>Sound Naming Specification</title>
    <releaseinfo>Version 0.1</releaseinfo>
    <date>February 12 2008</date>
    <authorgroup>
      <author>
	<firstname>Marc-Andre</firstname>
	<surname>Lureau</surname>
	<authorblurb><para>Sound Naming Specification</para></authorblurb>
	<affiliation>
	  <address>
	    <email>marc-andre.lureau@nokia.com</email>
	  </address>
	</affiliation>
      </author>
      <author>
	<firstname>Rodney</firstname>
	<surname>Dawes</surname>
	<authorblurb><para>Icon Naming Specification author</para></authorblurb>
	<affiliation>
	  <address>
	    <email>dobey.pwns@gmail.com</email>
	  </address>
	</affiliation>
      </author>
      <author>
	<firstname>Jon</firstname>
	<surname>Bold</surname>
	<authorblurb><para>Bango! project</para></authorblurb>
	<affiliation>
	  <address>
	    <email>jon.wordescapes@co.uk</email>
	  </address>
	</affiliation>
      </author>
    </authorgroup>
  </articleinfo>

  <sect1 id="overview">
    <title>Overview</title>
    <para>
This specification gives direction on how to name the sounds that are
available for use by applications, when creating a sound theme. It
does so by laying out a standard naming scheme for sound creation, as
well as providing a minimal list of must have sounds, and a larger
list with many more examples to help with the creation of extended
sounds for third party applications, with different event types and
usage.
    </para>
  </sect1>

  <sect1 id="context">
    <title>Context</title>

    <para>
      The list of default Contexts for the sound theme are:
    </para>

    <table>
      <title>Standard Contexts</title>

      <tgroup cols="3">
	<thead>
	  <row>
	    <entry>Name</entry>
	    <entry>Description</entry>
	    <entry>Directory</entry>
	  </row>
	</thead>
	<tbody>
	  <row>
	    <entry>Alert</entry>
	    <entry>
	      Sounds to alert the user of an action or event which may
	      have a major imact on the system or their current use
	      case, such as <action>dialog-error</action>.
	    </entry>
	    <entry>altert</entry>
	  </row>
	  <row>
	    <entry>Notification</entry>
	    <entry>
	      Sounds to notify the user that the system, or their
	      current use case has changed state in some way, e.g. new
	      email arriving, new non-critical update available...
	    </entry>
	    <entry>notification</entry>
	  </row>
	  <row>
	    <entry>Support</entry>
	    <entry>
	      Sounds that give the user feedback on their
	      actions. Sounds on window opening / closing for example.
	    </entry>
	    <entry>support</entry>
	  </row>
	  <row>
	    <entry>Game</entry>
	    <entry>
	      Sound used in games.
	    </entry>
	    <entry>game</entry>
	  </row>
	</tbody>
      </tgroup>
    </table>
  </sect1>

  <sect1 id="guidelines">
    <title>Sound Naming Guidelines</title>

    <para>
      Here we define some guidelines for when creating new sounds that
      extend the standardized list of sound names defined here, in
      order to provide sounds for more specific events and usages.
      <itemizedlist>
	<listitem>
	  <para>
	    Sound names are in the en_US.US_ASCII locale. This means
	    that the allowable characters in the sound names, must
	    fall withing the US-ASCII character set. As a further
	    restriction, all sound names may only contain lowercase
	    letters, numbers, underscore, dash, or period
	    characters. Spaces, colons, slashes, and backslashes are
	    not allowed. Also, sound names must be spelled as they are
	    in the en_US dictionary.
	  </para>
	</listitem>
	<listitem>
	  <para>
	    The dash <quote>-</quote> character is used to separate
	    levels of specificity in sound names.  For instance, we
	    use <quote>search-results</quote> as the generic item for all
	    mouse devices, and we use <quote>search-results-empty</quote>
	    for a USB mouse device. However, if the more specific item
	    does not exist in the current theme, and does exist in a
	    parent theme, the generic sound from the current theme is
	    preferred, in order to keep consistent style.
	  </para>
	</listitem>
        <listitem>
          <para>
	    Sounds for branded applications should be named the same
	    as the binary executable for the application.
	  </para>
	</listitem>
      </itemizedlist>
    </para>
  </sect1>

  <sect1 id="names">
    <title>Standard Sounds Names</title>

    <para>
      This section describes the standard sounds names that should be
      used by artists when creating themes, and by developers when
      writing applications which will use the Sound Theme
      Specification.
    </para>

    <sect2 id="alerts">
      <title>Alerts</title>
      <para>
	This is to notify the user of an action or event which may
	have a major imact on the system or their current use case.
      </para>

      <table id="alerts-table">
	<title>Standard Alerts Sounds</title>
	<tgroup cols="2">
	  <thead>
	    <row>
	      <entry>Name</entry>
	      <entry>Description</entry>
	    </row>
	  </thead>
	  <tbody>
	    <row>
	      <entry>network-error</entry>
	      <entry>
		The sound used when an error occurs trying to intialize
		the network connection of the computing device.
	      </entry>
	    </row>
	    <row>
	      <entry>dialog-error</entry>
	      <entry>
		The sound used when a dialog is opened to explain an
		error condition to the user.
	      </entry>
	    </row>
	    <row>
	      <entry>battery-low</entry>
	      <entry>
		The sound used when the battery is low (below 20%, for
		example).
	      </entry>
	    </row>
	    <row>
	      <entry>software-update-urgent</entry>
	      <entry>
		The sound used when an urgent update is available
		through the system software update program.
	      </entry>
	    </row>
	  </tbody>
	</tgroup>
      </table>
    </sect2>

    <sect2 id="notification">
      <title>Notifications</title>
      <para>
	This is to alert the user that the system, or their current
	use case has changed state in some way - mew email arriving,
	new non-critical update to an application available.
      </para>

      <table id="notifications-table">
	<title>Standard Notifications Sounds</title>
	<tgroup cols="2">
	  <thead>
	    <row>
	      <entry>Name</entry>
	      <entry>Description</entry>
	    </row>
	  </thead>
	  <tbody>
	    <row>
	      <entry>search-results</entry>
	      <entry>
		The sound used when one or more search results are
		returned.
	      </entry>
	    </row>
	    <row>
	      <entry>search-results-empty</entry>
	      <entry>
		The sound used when no search results are returned.
	      </entry>
	    </row>
	    <row>
	      <entry>system-lock-screen</entry>
	      <entry>
		The sound used when the user locks their current
		session.
	      </entry>
	    </row>
	    <row>
	      <entry>system-log-out</entry>
	      <entry>
		The sound used when a user logs into the system or a
		service (i.e. desktop login)
	      </entry>
	    </row>
	    <row>
	      <entry>system-log-in</entry>
	      <entry>
		The sound used when a user logs out of the system or a
		service (i.e. Gaim logout)
	      </entry>
	    </row>
	    <row>
	      <entry>battery-caution</entry>
	      <entry>
		The sound used when the battery is (below 40%, for
		example).
	      </entry>
	    </row>
	    <row>
	      <entry>dialog-information</entry>
	      <entry>
		The sound used when a dialog is opened to give
		information to the user that may be pertinent to the
		requested action.
	      </entry>
	    </row>
	    <row>
	      <entry>software-update-available</entry>
	      <entry>
		The sound used when an update is available for
		software installed on the computing device, through
		the system software update program.
	      </entry>
	    </row>
	  </tbody>
	</tgroup>
      </table>
    </sect2>

    <sect2 id="support">
      <title>Support</title>
      <para>
	This is to alert the user that the system, or their current
	use case has changed state in some way - mew email arriving,
	new non-critical update to an application available.
      </para>

      <table id="support-table">
	<title>Standard Support Sounds</title>
	<tgroup cols="2">
	  <thead>
	    <row>
	      <entry>Name</entry>
	      <entry>Description</entry>
	    </row>
	  </thead>
	  <tbody>
	    <row>
	      <entry>message-new</entry>
	      <entry>
		The sound used when a new IM or email is recieved.
	      </entry>
	    </row>
	    <row>
	      <entry>message-sent</entry>
	      <entry>
		The sound used when a new IM or email is sent.
	      </entry>
	    </row>
	    <row>
	      <entry>window-new</entry>
	      <entry>
		The sound used when a new window or dialog is opened.
	      </entry>
	    </row>
	    <row>
	      <entry>window-close</entry>
	      <entry>
		The sound used when an existing window is closed.
	      </entry>
	    </row>
	    <row>
	      <entry>dialog-ok</entry>
	      <entry>
		The sound used for the OK button that might appear in
		dialog windows.
	      </entry>
	    </row>
	    <row>
	      <entry>dialog-cancel</entry>
	      <entry>
		The sound used for the Cancel button that might appear
		in dialog windows.
	      </entry>
	    </row>
	    <row>
	      <entry>drag-accept</entry>
	      <entry>
		The sound used when a file is accepted by a window,
		such as a folder or IM conversation.
	      </entry>
	    </row>
	    <row>
	      <entry>trash-empty</entry>
	      <entry>
		The sound used when the user emptys the trash.
	      </entry>
	    </row>
	    <row>
	      <entry>file-sendto-trash</entry>
	      <entry>
		The sound used when a file or folder is sent to the
		trash.
	      </entry>
	    </row>
	  </tbody>
	</tgroup>
      </table>
    </sect2>

    <sect2 id="games">
      <title>Game</title>
      <para>
	This is to alert the user that the system, or their current
	use case has changed state in some way - mew email arriving,
	new non-critical update to an application available.
      </para>

      <table id="games-table">
	<title>Standard Games Sounds</title>
	<tgroup cols="2">
	  <thead>
	    <row>
	      <entry>Name</entry>
	      <entry>Description</entry>
	    </row>
	  </thead>
	  <tbody>
	    <row>
	      <entry>game-over</entry>
	      <entry>
		Guess what...!
	      </entry>
	    </row>
	  </tbody>
	</tgroup>
      </table>
    </sect2>

  </sect1>

  <sect1 id="background">
    <title>Background</title>
    <para>
    The sound naming specification is heavily based on the "Icon
    Naming Specification" by Rodney Dawes and the "Bango Project"
    started by Jon Bolt.
    </para>
  </sect1>

  <appendix id="changelog">
    <title>Change History</title>
    <formalpara>
      <title>Version 0.1, February 12 2008, Marc-Andre Lureau</title>
      <para>
        <itemizedlist>
          <listitem>
	    <para>
              Created initial draft.
	    </para>
	  </listitem>
	</itemizedlist>
      </para>
    </formalpara>
  </appendix>
</article>